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Unity and Autodesk: Streamlining Workflows

Unity and Autodesk: Streamlining Workflows

by Paul Roberts
September 6, 2019
Reading Time: 1 min read
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Autodesk’s latest Vision Series presentation looks at workflows between Autodesk and Unity. It features Unity Technical Product Manager Mathieu Muller, who discusses how studios are integrating Unity in a real-time production pipeline for film, TV and animation;  M&E Solutions Engineer Aaron Conover who talks about format interoperability with 3ds Max and Maya; and Cinematic Creator Mark Droste who presents a case study for their film Sherman. Watch it on Vimeo.

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Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Jama
6 years ago

I wonder if Autodesk will acquire Unity in future.

Reply
Stig Atle Steffensen
Reply to  Jama
6 years ago

And then kill it like they did with Stingray.

https://www.autodesk.com/products/stingray/overview

Reply
Jama
Reply to  Stig Atle Steffensen
6 years ago

well they do what they know best 🙂

Reply
Mandrake0
Reply to  Jama
6 years ago

Not cheap and in my view it doesn’t make sense. There are so many investors involved in unity it would cost them 3-6B$ they can buy a lot of other companys in the CAD sector with more profit for that money.

Reply
Zom
6 years ago

meanwhile framestore is moving away from AD and embracing houdini
https://vimeo.com/358149848

Reply
Meli
6 years ago

And in Maya you can…and you can bring in from Maya…, and within Maya you can see…also in Maya…everything done with Maya..and our choice was maya..start with maya..and you can synchornize with maya…animation from Maya…and the perhaps the other application with M..cant remember the name, but its not important anyway, because with Maya you can do…

Reply
Juang3d
Reply to  Meli
6 years ago

LOL

Reply
Emen
6 years ago

it’s a waste of time to have two products for the same thing,
Autodesk should eliminate Maya from their catalog and focus on Max,
developing 2 programs for the same thing is a stupid decision, it’s a waste of time, money and resources.

Reply
Juang3d
Reply to  Emen
6 years ago

Do you really think they will kill their golden eggs chicken?

I mean, do you realize how many people rent BOTH tools at the same time?

Their idea of “waste of time” is not the same as yours, you think about improving the tool, leveraging technologies, making the artist life easier, making each project more streamlined thanks to a better, faster and more optimized workflow, and all this as fast as possible so evolution can be the best possible one.

They just think that doing all that at the fastest pace possible is a “waste of time”, since they can keep charging money for using barely the same tool year after year, with “some” evolution and a minimum investment… and they do that “By Two”… so as long as they stay just a tiny bit ahead of the red line where people clearly see and feel they are taken advantage of them, they will continue.

Reply
AlexS
Reply to  Emen
6 years ago

Different people like different things, do you think we should only have one soap?

Reply

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