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Unity and Octane Render integration

Unity and Octane Render integration

by Paul Roberts
November 3, 2016
Reading Time: 1 min read
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Unity has made a number of announcements at Unite LA, perhaps the most interesting being a collaboration with Otoy to bring Octane Render to Unity. This will allow users to create offline renders of animations using a full version of Octane which will be included at no additional charge in all future versions of Unity. Also announced was a new Timeline tool that allows users to easily sequence animations, sounds, videos and events. These two features combined should allow users to render animations for cut scenes, animations, film, VR and more straight out of the engine. Also of note, Unity has made available a number of assets from their Adam demo, including a standalone executable, on their asset store. Read the Unity Blog for more about the assets and find extra news about the announcements on the Unite LA website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Ludvik Koutny
8 years ago

Quantity over quality should be their new motto 🙂

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Nossgrr
8 years ago

Love Unity but I find their FPS\3RD person camera movement not as smooth (Micro stutters ) as other engines. Every time I load Unreal Engine 4 or Cryengine, I immediately see the difference.
Now, that’s not only from my own projects, it’s also from demos and videos I see of other Unity projects. Fix that and Unity would be perfect.

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cantankerous
8 years ago

It’s great that Unity is is so accessible and that they’re trying to push the envelope… But really, camera jitters are one of a bunch of big and basic issues. I mean – enighten (how is this anywhere near acceptable) no ies lights without risking a 3rd party asset, and if you’re an artist who wants to put a custom shader together… well I guess it forces you to learn some scripting (or find a friendly coder).

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