Unreal Engine 4.22 released
Epic Games has announced the release of Unreal Engine 4.22 bringing a long list of improvement, most eye-catching of which is early access to real-time raytracing. In this release you are able to test raytracing to generate soft shadows, reflections, translucency, AO, and GI.
other notable features include a completely rewritten mesh drawing pipeline that improves performance and adds support for raytracing.
There have also been improvements to Unreal’s suite of Virtual Production tools including early access to the Composure compositing system that is designed to “composite images, video feeds, and CG elements directly within Unreal Engine”.
For developers, Unreal Engine now supports the Live +++ system from Molecular Matters that enables user to see the results of changes to C++ code nearly instantly.
As we’ve come to expect from an Unreal Engine relese, many more features are included, so we recommend you take a look at the official announcement to see a full list and videos of what’s new.