Unreal Engine royalties waived on first $1 million in game revenue
In addition to the impressive tech demo released last week, Epic also announced that users royalties for using Unreal Engine for games are waived on the first $1 million in gross revenue. The new license terms are retroactive to January 1, 2020.
A second announcement saw Epic launch Epic Online Services which users can use to implement friends, matchmaking, lobbies, achievements, leaderboards, and accounts into their projects for PlayStation, Xbox, Switch, PC, Mac, iOS, and Android. The services are available to developers for free using a multiplatform SDK.
Find out more on the Unreal blog.
That is crazy.. When you stop and think how much the engine used to cost “Per Title”! What was it, $250k-$300k? Same with Softimage, Alias..etc You could bankroll a one million dollar bill for one dev workstation\software.. Good times to be a game developer!
Wow… do i understand it right, that if game costs 20 USD for example on steam, and i sell up to 50 000 copies (up to 50 000copies*20 USD = 1 000 000 USD) i DO NOT pay anything to EPIC for the unreal engine…? And i only pay share for copies sold over 50 000 copies (in this case)…?
Huh… that could be another big blow to Unity Engine… :-(?
THe 5% epic takes for unreal engine is from the original price of the game? So if i sell a game for 10 USD on steam, epic takes 0,5 USD? Because if its true than thats in reality 10% (!). On steam you have to pay steam cut (30%) + VAT (!) (around 20% differs by the country of the buyer i think), so in total you’ll never see 50% of your sales (!) YOull never touch this money, it is NOT your money, yet epic says it takes “5%”… Buit even from money that is not yours, so he effectivelly takes 10% (0,5 USD from YOUR 5 USD (i dont care i sell the game for 10 USD since ill never see the other 50%). SO epic really takes 10% of your money…? DO i understand it correctly…? Thats still probably a good or at least “ok” deal for Unreal engine, i just wish epic would be more “truthful” with its numbers.