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The correct link is:
https://www.uv-packer.com/blender/
Amazing and thank you!
Given that you are providing such high quality tools for Blender for free, and these tools are very useful for game development, I am pretty confident Epic would give you a Megagrant if you asked for one 😉
Thanks Ludvik, I appreciate your feedback! 🙂 Hm, ist’t Megagrant only for unfinished, start-up, concepts and not for finalized software?
Afaik it’s for anything that improves the world of game development. I mean if Wysilab (InstantTerra) got one with their overpriced, wonky terrain generation software and Godot received one despite being direct competition to Unreal Engine, I do not see why you would not qualify. You’d made a free plugin which significantly improves UV mapping capabilities of Blender, which also received Megagrant. Your creation perfectly falls into that ecosystem 🙂
Thank you Igor!
looks amazing.
Amazing job Igor, as always 😀
May be possible to have a linux binary for the executable?
Hey Juang – yes of course, we let it first run for a while in Windows to see if there are feedbacks about some major problems or “unexpected” issues. I have it already here on the road map as second thing to do.
Awesome, I can test it on windows, but all the other computers we have here are linux based, it’s awesome to think in having more of your plugins under Blender.
We had two Unwrella licenses for max in the past and it was one of the best pieces of auto UV I ever tested, amazing to have the packer, and for free!
It’s somthing really lacking on Blender, and I hope we can see Unwrella in the future (but a paid one of course) 😀
make a tea and wait for a bit 🙂 It is coming….
Top tier thank you so much!!!!