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UVReactor released promising a new approach to UV mapping in 3ds Max

UVReactor released promising a new approach to UV mapping in 3ds Max

by Paul Roberts
June 10, 2024
Reading Time: 1 min read
16

RapidTools has announced the release of UVReactor, a new plugin for 3ds Max that uses an advanced algorithm for unwrapping and relaxing UVs that employs the efficient AVX2 instruction set of modern CPUs to perform significantly more work per cycle compared to other UV editors, all while running on a single CPU thread.

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The tool excels in mass packing, handling up to 1.5 million polygons and thousands of UV shells in just seven seconds. It also integrates seamlessly with Max’s native Graphite Modeling tools, addressing compatibility issues with the Unwrap UVW modifier. The Multi-Stitch feature handles normalization, texel density, and positioning of stitched UV shells across multiple shells simultaneously.

Setting up texel density is simplified with UV Reactor, allowing users to easily change target texture sizes and ratios or retrieve texel density of UV shells with a single action. The hardware-accelerated OpenGL-based viewport ensures a responsive and efficient user experience, even with complex models.

The software’s UI mirrors that of 3ds Max, making it easy to pick up for users. It also supports grouping for improved UV packing, texel density management, and UDIM handling. A complex UV cleanup algorithm is included to fix issues caused by other applications.

Future updates will bring support for tileable textures and UDIMs, as well as a UVReactor modifier.

To learn more about UV Reactor and its features, visit RapidTools’ website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Jumanji
1 year ago

Another alternative out there is UV packmaster for blender, incredibly fast running on GPU. Worth checking!

Reply
pi3c3
Reply to  Jumanji
1 year ago

UV Packmaster is very different, since it’s just a UV packer. This is a complete UV solution including many features like the UnwrapUVW or RizomUV for example.

Reply
Jumanji
Reply to  pi3c3
1 year ago

“this is a complete UV solution” that requires a paid subscription to 3dsMax, so I suggest another alternative for people that do not use 3dsMax. And in combination with the built in blender tools, it’s a complete suite. I am not a blender fanboy, don´t worry.

Reply
JohnC
Reply to  Jumanji
1 year ago

UVReactor for 3ds max is really amazing and much more than UV packmaster for blender. I would still choose 3ds max over blender 10 out of 10 times.Thanks for your opinion and here, that was mine.

Reply
Hendheur
Reply to  Jumanji
1 year ago

Do you think we click on a 3DS Max article to look for a comment and informations about a Blender Plugin that does not do what the plugin does here ??

You are probably more a Blender Fanboy than you think 🙂

Reply
John
Reply to  Hendheur
1 year ago

So true! Thx, same goes through my mind while reading Jumanjis Post. I really don’t know why blender guys almost always have to hijack any 3DSMax related article…

Reply
Jumanji
Reply to  John
1 year ago

You may have lost your mind…

It’s healthy to have alternatives.
Krita and Affinity photo are Photoshop alternatives. Do they have all the same features? No, but they still are alternatives.
Fusion and Natron are Nuke alternatives. Do they have all the same features? No, but they still are alternatives.

Let common sense talk here and not silly accusations. Also, my main tools are Maya and Houdini, and I rarely use Blender, but you need to be aware of what’s available out there.

People accusing other users just because they inform of alternatives is plainly childish.

Reply
Ardian
Reply to  Jumanji
1 year ago

There is a free uv packer form max…https://www.uv-packer.com/download/

UV reactor is a whole UV mapping system not just a packer.

If I’ll have to skip between apps to make my UV I would use Rizom not some blender packing plugin.

Reply
mdko
Reply to  Jumanji
1 year ago

Not a good comparison, you can keep all of your models in max, have direct feedback, etc. so no, not an alternative.

Reply
lightpixel
1 year ago

I stay with unwrella… fast and simple

Reply
pi3c3
Reply to  lightpixel
1 year ago

It dependes on where you are using. In game development it’s not really ideal.

Reply
Ani
1 year ago

Price needs to be more competitive, its almost the same as Rizom which has much more features and is about to have an update.

Reply
pi3c3
Reply to  Ani
1 year ago

The price is competitive and it will be more and more competitive over time, since new updates are coming each month several times. It already has several feature Rizom will never have. Like the speed and quality of the unwrap or the fact that you don’t have to export your model out from max and you can even create and monitor your models while you are modeling. It has all the selection tools that max offer (from graphite modeling tools). So in certain areas it alread does much more.

For viewport speed comparison for example:
https://youtu.be/95qhrPykcDA?si=6sbFl-4lStjW7W3_

Reply
slebed
1 year ago

Very cool plugin. Well done

Reply
Johann
1 year ago

Very impressive! I wish the native Max UnrwapUVW was as robust. Plugins like UVReactor or tyFlow prove there’s so much untapped potential in many of the tools Max already has, the problem is, they’re just… old at this point.

Reply
Maxunderground Spirit
1 year ago

Jumanji is absolutely right in his comment! Why do you all want to pay a lot for eat barbecue when there is free and fresh grass everywhere?

Reply

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