Hot on the heels of the 3DS Max version, Chaos Group has announced the release of V-Ray 3.6 for Maya. This version introduces hybrid rendering mode to enable artists to take advantage of their GPU and CPU hardware simultaneously; support for NVidia NVlink to allow compatible graphics cards to share GPU memory; a full light select render element including GI, reflections and refractions to make light-mixing possible in post; support for Cryptomatte, an open source technology developed by PsyOp for automatically generating ID mattes with support for motion blur, transparency, and depth of field; Viewport 2.0 improvement for V-Ray Sky and environment reflections; improvements to the VFB and support for MDL materials. Visit Chaos Group’s website to get the full details on this latest release.







Here is the link for maya video : https://www.youtube.com/watch?v=XP6vVRVTpCs
mash instances in Ipr are supported?
Don’t know about Mash instances but in the changelog it says :
Initial support for Instancer in IPR
https://docs.chaosgroup.com/display/VRAY3MAYA/3.60.01
Cool for the instances in Ipr. Will check it !
Does it also include the 10% render slowdown found in the 3dsmax version ?
It does include the full light selects, yes. In order to keep the V-Ray 3.x SDK compatible, we had to implement them in a not-so-optimal way. However we’ve already gotten those 10% back and more for the next release.
Best regards,
Vlado