CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software Renderers
V-Ray 6 update 2 for 3ds Max

V-Ray 6 update 2 for 3ds Max

by Paul Roberts
November 29, 2023
Reading Time: 1 min read
17

Chaos has launched V-Ray 6 for 3ds Max, update 2. This update integrates V-Ray and Enscape into a single architectural visualization workflow, improves USD support and adds several more handy features.

RELATED POSTS

Epic Games releases Twinmotion 2025.2 with Nanite support

Miauu releases Layer Colorizer for 3ds Max

Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription

The update enables a continuous workflow from CAD to DCC (Digital Content Creation), supporting Enscape environments, materials, and assets. This integration aims to simplify the visualization process and address consistency issues between different applications.

V-Ray 6, update 2, also introduces MaterialX support, enhancing the USD (Universal Scene Description) pipeline for smoother rendering and shader exchanges across different teams and tools. The latest USD support for 3ds Max is included, providing users with updated capabilities of the tool.

Additional features of this update include faster workflows through Chaos Cloud One-Click Submit, improved .vrscene exports, and a unified V-Ray Lister for 3ds Max. V-Ray GPU updates offer new capabilities like V-Ray Enmesh for creating complex geometric patterns and faster animation rendering.

For more realistic scattering, the update introduces Groups Hierarchy, Altitude Variance, and Scatter Orientation in Chaos Scatter. The V-Ray Frame Buffer (VFB) sees improvements with Chromatic Aberration and Custom Background Color options. Furthermore, the IES Light Models in Chaos Cosmos facilitate quicker interior illumination with ready-to-render assets.

For a detailed overview of all new features, interested individuals can visit the What’s New page for V-Ray 6 for 3ds Max.

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

Epic Games releases Twinmotion 2025.2 with Nanite support
Software

Epic Games releases Twinmotion 2025.2 with Nanite support

October 2, 2025
Miauu releases Layer Colorizer for 3ds Max
3DS Max

Miauu releases Layer Colorizer for 3ds Max

October 2, 2025
Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
AI

Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription

October 2, 2025
World Creator releases version 2025.1 with new biome system and more
Software

World Creator releases version 2025.1 with new biome system and more

October 1, 2025
Ornatrix makes its software free for students and educational institutions
Plugin News

Ornatrix makes its software free for students and educational institutions

October 1, 2025
Photoshop desktop 26.11 released
Photoshop

Photoshop desktop 26.11 released

September 30, 2025
Next Post
Corona 11 released with new Tile and Edge maps, scatter improvements and more

Corona 11 released with new Tile and Edge maps, scatter improvements and more

Lightwave 2023 released

Lightwave 2023 released

Please read our community guidelines
Please read our community guidelines
17 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Guest (the original)
1 year ago

Guys we need al surface skin shader improvements and updates, notably on speed of sss renders. Arnold is killing in that department and hair!

Reply
Vladimir Koylazov
Reply to  Guest (the original)
1 year ago

It’s on my “to do” list.

Best regards,
Vlado

Reply
Guest (The original)
Reply to  Vladimir Koylazov
1 year ago

Thanks Vlado, I understand its been on the to do list for a few years now : ).

Our renders are taking hours upon hours soonest we start using Alshader (which still to this day produces best results for skin inside vray no matter the latest additions of SSS on the main Vray Mat). They dont give you those three layered SSS feel like Al does. And introducing the latest Randomwalk v2 while improving the speed among other features for it will only benefit the shader and render.

Thanks

Reply
James
1 year ago

Would be nice if V-Ray got Trello roadmap, Chaos Corona and Scatter already have it.
https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max
https://trello.com/b/G1m8efQ0/scatter-tentative-road-map-3ds-max

Reply
Andrew D
1 year ago

Vlado, please explain what is the situation with Blender for Vray?

Reply
Guest (the original)
Reply to  Andrew D
1 year ago

Vlado has no time for your petty Blender, he has my skin shader to work on. So situation is to be determined at the bottom of the to do list. There.

Reply
Vladimir Koylazov
Reply to  Andrew D
1 year ago

At the moment there are two developers working full-time on V-Ray for Blender; results from all the coding are expected next year.

Best regards,
Vlado

Reply
Guest (The original)
Reply to  Vladimir Koylazov
1 year ago

Should’ve put a Smiley 🙂 to poor Andrew there, its only sarcasm.

Reply
Roger
Reply to  Guest (The original)
1 year ago

Do you really expect people who use Blender to pay for VRay? If you offer VRay at a discount price for Blender users, your full-price payers are going to throw a fit.

I would think this through. Ask Andrew if he’s willing to pay $465 a year for VRay.

Reply
Juang3d
Reply to  Roger
1 year ago

Of course there will be a lot of Blender users that would pay for Vray LOL

Several ArchViz studios are NOT shiting to Blender and staying in max just because of Vray, those studios would be VERY happy to pay for Vray for Blender, but a proper implementation, not a gimmick like what Chaos did in the past.

Now with Hydra integration they don’t have aa real excuse, specially knowing that Vray for Houdini uses Hydra half of the work is already done.

THe main reason why many studios are shifting and using Blender is not money, but it seems it’s not clear to many people yet…

Reply
Roger
Reply to  Juang3d
1 year ago

I have Blender on my desktop. My main program for work is Max. I think you’re delusional if you believe Blender’s main appeal is anything other than price.
I would add that working with hair, especially braids, in Blender is superior to even Ornatrix.
I know many blender users and I don’t know one who is not attracted mainly for the price and if you let Andrew answer honestly for himself, he’d tell you he’s not paying nearly $500 a year for a Blender addon.
As you say, “several ArchViz studios are NOT shifting” (please check your spelling of shifting- you left off the f). They rather pay for the software they know and trust because money is not an object. Will there be enough Blender users buying VRay to justify the work Chaos will put into this. We’ll have to wait and see.

Reply
Juang3d
Reply to  Roger
1 year ago

Roger: I thank you for your opinion, I respect it and I respect you, even I don’t know you, that’s why.

With that said, it’s great that you have Blender in your desktop, althought I don’t get why, it’s seems that for you is shit, that’s ok if it makes you happy, it’s great that Max is your main program for work, good for you.

Part of my day to day job is formation and consulting about pipeline migration from Max/Maya to Blender, I laso have a small online school with an archviz course where I have several architects, archviz artists and archviz studios as customers/students.

Some have already shifted, and some are still working under max mainly because of Vray or Corona, no other real reason, Vray with it’s massive library is a big plus in the archviz industry.

Your perspective is that no one will change to Blender, it’s ok, your perspective is that Blender is no good for archviz, it’s ok, it’s probably not good for you, you can keep working with max as long as you want or can.

There is no need for you or for anyone to use blender, that is ridiculous, if you don’t like Blender, don’t even look at it! 🙂

But no, the main reason to shift towards blender is not the price, not a single studio that has a minimum size cares about paying for a license, it’s funny that people brings that to the table, but studios are working with Blender AND Houdini, one of the most expensive softwares in the market… curious…

Those $500 that you mention seem to refer to Vray, so yes, I assume if he wants to use Blender with Vray, and Vray costs $500, then he will be paying that.

Do you want to know one, only one of the reasons people that takes seriously working with Blender, and learns Blender as Blender is designed never look back?

Well, let me phrase it for you in a question fashion:

¿How many times have you reported a bug to autodesk and in two days or even less you had a Bugfix?

That’s just a simple one, there are many other, but since you attitude towards Blender seems to be personal, I recommend you to keep trashing it, I think it will make you happier 🙂

Happy Maxing!

Reply
Roger
Reply to  Juang3d
1 year ago

You jump to a lot of conclusions and seem a bit defensive. I never said Blender was $#!T I only said in your previous post, when you meant to say “shifting to Blender” you left off the “f” in shifting.
I have Blender on my desktop because Blender is free. Doesn’t cost me anything to have it on my desktop.
I did not say “no one” will change to Blender. I only questioned, of the 14 million people who downloaded Blender in 2020, how many will be willing to pay $500 a year for an addon. I ask because many Blender addons are free and low cost ($40 one-time fee is high in this group) and even something like Botaniq which can cost nearly $400 for 10 seats is a one-time fee. It’s not a subscription.
Though your job is pipeline migration to Blender from Max and Maya (who would have guessed that was your job), I’m in marketing. From what I see, in my own limited research, the Blender based is not a big-money spending base. I don’t think you currently have an addon that is high-priced and subscription.
On the other hand, Max and Maya users have Arnold built into their software and still choose to pay for VRay.
My experience following Blender is that regardless of the studios you work with, the overwhelming vast majority of Blender users will be writing in on these pages saying the subscription price is way too expensive.
That’s just my guess. I may be wrong.
Good luck to you and your career migrating Max/Maya users to Blender.

Reply
Juang3d
Reply to  Roger
1 year ago

I’m sorry if I understood wrong but this phrase made me think that:

“As you say, “several ArchViz studios are NOT shifting” (please check your spelling of shifting- you left off the f).”

I assumed it was sarcasm because I thought I wrote “shiFting” and after checking it I saw it, but double check and you are totally right!

Accept my apologies please 🙂

Regarding the money thing, you just have to check the money moved by Blender Market, many blender addons are free, and many are paid.

Keep in mind that that “one-time-fee” is something that is possible mainly because there is no big company receiving the money and dedicating 5% of that money into the product and 95% in marketing or other products that don’t sell right, also many users just purchase addons to support the developers directly.

Regarding my job, it is part of my job, I own a studio and we are working with Blender since 2016, the studio is my main dedication, formation and consulting is a of my job mainly because studios come to me asking how to do different things, I don’t sell those services actively at all, its a mouth to mouth thing that developed by itself.

Of course I don’t think a subscription based addon, “subscription” is one of the reasons many poeple change to blender, because they don’t want to “rent” the hammer (if you know what I mean), some saw the problem earlier some felt the problem later, they thought it was a problem and then decided to not support that kind of licensing scheme, that’s a matter of preferences, but it’s a big risk to depend on a company that can decide WHEN they want what to do with your main software, the one you structured your business around, check what’s happening in Unity realm… very interesting and something many of us warned about, others said it was not possible, yep… but it’s happening.

Rental (not subscription) is basically trust in a big company and think that big company will benefit you, not it won’t, during the time your interests are similar then you will be useful for that company, if you stop being useful they will trash you, the backslash in Unity was so big that they had to “revisit” some things, but the main idea continues and it’s absurd.

Maya and Max has one arnold license, if you want to network render you need one license per machine, but let-s say you want to render in 1000 machines, what is the cost with Arnold?

The cost of 1000 machines in AWS or Google cloud working for an hour is pretty decent, and in 1 hour you get what you need ( aprox), not let’s assume you require 1000 machines with 1000 arnold licenses, what would be the cost?, it depends but it is waaaaay bigger, in any case depending on your business it may not be a problem, however regarding ArchViz (or Viz in general, practically the only realm where max is really still relevant) ask how many people use Arnold and check why 🙂

Arnold is practically useless in ArchViz.

The majoriy of Blender users won’t say the subscription price is too high, what they will say is that they don’t support subscription, however they CAN support subscription for something that is not the main tool in the pipeline, of course Vray is a rather important part of a pipeline, is the main render engine, but if for some reason things go out of control going back to let’s say Cycles is not so deadly, having to shift again from Blender to a different piece of sotware… that’s costly, way more than changing the render engine, weven when it is costly too, but your business won’t probably die because of that.

In other words, you have your POV and I have mine, Blender is a new market, a different type of business model is growing around it, different to the past, Vray could have grown big already, but for different reasons they decided to avoid it, not they decided (it seems) to jump in, probably because of the Hydra implementaion, good news.

What I critisized in Chaos is not that they jump in or not, I will always support anyone that decide to not jumpp into the blender ecosystem, the problem was that people were asking since 2.8 in the Chaos forums, some hope was given, old Vray for Blender was still selling, but no clear answeres were given for years, this message from Vlado is great, it’s not because it’s positive, it’s because it clarifies things.

Now lets see if it’s true or not, I used to trust Chaos, now not so much, trust is hard to build, easy to loose.

Have a grat day!

Reply
Roger
Reply to  Juang3d
1 year ago

I’m not trying to quibble here but it seems Chaos is an example of everything you don’t like about Autodesk and even Arnold. You have to purchase render nodes and a subscription for VRay. A Max or Maya indie subscription ($250) is actually cheaper than a Chaos subscription.

I like VRay. I do wish they would expand their sky and clouds options to be more like the E-on Vue atmosphere’s physical clouds the camera could fly through and the sky colors options are unlimited (and not limited to what is real earth skies). Let the artist choose the colors.

Reply
Juang3d
Reply to  Roger
1 year ago

Of course!

That’s my reasoning: “Let the artist choose the colors.”

The fact that I don’t like the business model or the product don’t mean that I don’t like it to be available to others.

To be clear I DO WANT Vray to be available to Blender users, either I like it/use it or not.

The problem has never been the cost, the problem is the danger, relying in a subscription (rental) means that you own nothing, if you want to access your IP you require the permission of a third party (Autodesk).

In the old times you “owned” your licenses, as a matter of fact, I still own my Max/maya licenses and I have them installed in an old computer, never use them, but just in case we require to get something from an old project.

So in the past you owned your IP because no one could take away your software to access it, now you own nothing, you REQUIRE the permission of a third party, you have to pay a toll or a tax or however you want to call it to be able to make use of your IP, and that is the biggest problem with rental.

Now you have mixed models, rental + perpetual, that’s ok, you can acquire a perpetual license for security and then be flexible with rental, even when what you pay as a yearly cost is way more than the price of a perpetual, but no, Autodesk made it clear, they want the user/companies to depend on them, they own you like it or not.

That is the main reason why many people I helped shifted to Blender, and some of them felt the problem it was in their own flesh, now if it’s not a problem for someone, that’s ok 🙂

Keep in mind that I can access the vast majority of my IP even if I don’t have the render engine, but I cannot access a .max file AT ALL if I don’t have a max license, that’s a big difference between Vray/render engine or the main DCC in a production environment.

BTW Maya Indie cannot be user by a freelance in US or Europe in general because of the conditions, pretty good for hobby or students, or very small freelances, and I’m not talking about a hobby, I’m talking about studios, so Indie version is out of question here.

Vray is 52€ a month, in case your main business is archviz, I hope you can pay for that, wether you use Max or Blender, now I hope you don’t use Maya for that XD

Also with Vray you have Chaos Cloud Rendering Credits, so you have to pay, but it depends on the cost, I have not investigated, but at least you don’t have to pay for a license per machine, now if it’s worth it or not, I don´t know, I don’t have an opinion.

Reply
Juang3d
Reply to  Vladimir Koylazov
1 year ago

This is great news, thanks for the info.

I hope you stay transparent and clear about the status of this from now on, because everything has been very dark in your forums regarding Vray for Blender since 2.8 release

Reply

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
17
0
Join the conversationx
()
x
| Reply