V-Ray 6 update 2 for 3ds Max
Chaos has launched V-Ray 6 for 3ds Max, update 2. This update integrates V-Ray and Enscape into a single architectural visualization workflow, improves USD support and adds several more handy features.
The update enables a continuous workflow from CAD to DCC (Digital Content Creation), supporting Enscape environments, materials, and assets. This integration aims to simplify the visualization process and address consistency issues between different applications.
V-Ray 6, update 2, also introduces MaterialX support, enhancing the USD (Universal Scene Description) pipeline for smoother rendering and shader exchanges across different teams and tools. The latest USD support for 3ds Max is included, providing users with updated capabilities of the tool.
Additional features of this update include faster workflows through Chaos Cloud One-Click Submit, improved .vrscene exports, and a unified V-Ray Lister for 3ds Max. V-Ray GPU updates offer new capabilities like V-Ray Enmesh for creating complex geometric patterns and faster animation rendering.
For more realistic scattering, the update introduces Groups Hierarchy, Altitude Variance, and Scatter Orientation in Chaos Scatter. The V-Ray Frame Buffer (VFB) sees improvements with Chromatic Aberration and Custom Background Color options. Furthermore, the IES Light Models in Chaos Cosmos facilitate quicker interior illumination with ready-to-render assets.
For a detailed overview of all new features, interested individuals can visit the What’s New page for V-Ray 6 for 3ds Max.