V-Ray Next GPU improvements
Chaos Group has published a blog post outlining some of the improvements to V-Ray Next when rendering on the GPU. The thrust of the article is the significant efforts that have gone into making V-Ray GPU (as it’s now called) into a production-ready renderer, including ensuring that more features are compatible with the renderer and results are the same whatever hardware they are rendered on.
New and recent features found in the CPU version including Adaptive Dome lights, Glossy Fresnel, Hair Shader 2 and environment fog and volumetric are now compatible with V-Ray GPU, and displacement is now equivalent to the CPU version but with less processing time and memory use.
Impressive speed improvements are quoted, as is support for a wider range of common 3rd party plugins including Forest Pack, Multi-Texture, Bercon and more. New post tools are added including Automatic Exposure and NVIDIA’s AI Denoiser.
Read the article in full on V-Ray Labs.
Great to see that they’re making more effort to make their GPU based renderer production ready. Hope this will continue. Waiting to see and try it.
Remember the time when the developers of Maxwell were dissing the GPUs as not suitable for path tracing at all and that Intel larabee is the future. Some programmers really can’t think outside their boxes especially when it comes to hardware.
You never know where it’s going – look at Brazil R/S.
Redshift is my fave at the mo, installed V-Ray beta 3, but long-term I can see a real-time engine making inroads for some of the renderers.
Myself, I also prefer Redhsift at the moment. I want to use Vray, but not being able to change my license from Max to Maya or Modo is a real bummer. They say if I want to swap, I have to buy a new license????? What? As a freelancer this is going to cost me too much (and I already own multiple Vray licenses)
Redshift I can use in C4D, Max and Maya (and soon hopefully Modo too), So if chaosgroup is not changing their take on this, I’ll stick with version 3.6 for a long time.