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V-Ray Next Beta 2 available with GPU improvements, NVIDIA AI Denoising and more

V-Ray Next Beta 2 available with GPU improvements, NVIDIA AI Denoising and more

by Paul Roberts
February 22, 2018
Reading Time: 1 min read
9

Chaos Group has announced the latest beta of V-Ray Next. Beta 2 adds several significant features including the integration of the NVIDIA AI denoiser as an alternative Chaos’ own denoising algorithm, the ability to transfer auto exposure and white balance to scene cameras, support for the adaptive dome light and volumetric rendering in V-Ray GPU plus a reorganised and simplified UI, plus much more. You can see the full list of new features, modifications and bug fixes on the V-Ray Documentation site.

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In other V-Ray related news, Christopher Nichols recently published a post explaining how V-Ray Next’s new hair shader works. You can read it on Chaos Group Labs.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Behind the scenes of ILM’s Star Wars: The Last Jedi Bombing Run scene

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Milan
7 years ago

hope the ipr will work correctly in maya and give same result in all cases. actually you scrub 2 times the timeline and it freeze. its slow as hell in ipr mode. we need responsivness. hope this “Next” is for something big under the hood (new architecture)

Reply
Vladimir Koylazov
Reply to  Milan
7 years ago

We are reworking the IPR in Maya, so it should be better.

Best regards,
Vlado

Reply
Milan
Reply to  Vladimir Koylazov
7 years ago

thats an awesome news. thanks!

Reply
Alex
Reply to  Vladimir Koylazov
7 years ago

Vlado, as much as I love vray, I really miss the “isolate selected” from arnold,miss it so much for lookdev that i start to use mainly arnold… Any chance to get that implemented in vray?

Reply
Oli
Reply to  Alex
7 years ago

Sounds like „Render Mask Selected“.

https://docs.chaosgroup.com/display/VRAY3MAX/Image+Sampler+%7C+Anti-Aliasing

Reply
Vladimir Koylazov
Reply to  Alex
7 years ago

We’ve had the ability to isolate the selected object for IPR for a long time in Maya (set the render mask mode to “Isolate select”):
https://docs.chaosgroup.com/display/VRAY3MAYA/Image+Sampler+%7C+Anti-Aliasing#ImageSampler|Anti-Aliasing-IsolateSelectRenderMaskVideo

Best regards,
Vlado

Reply
alex
Reply to  Vladimir Koylazov
7 years ago

Hey Vlado, thanks for the reply! But unfortunately, that is quite different from what arnold does. In Vray, it seems to update the render only on the selected object, which is ok i guess, a way to speed up the render? In arnold what it does is different: whenever you select a node in the hypershade, the render view will only show THAT node, so if i select a texture map, it will only render that, with no lights, shadows, etc, similar to going to the AOV’s and displaying the diffuse, but works with all types of maps, and whether they are connected to a diffuse or bump or whatever. Is super useful for lookdev, to debug the shader and see what/how color corrections/ layered textures/whatever really looks like.You should have a look as I think vray doesn’t do that in a efficient/easy way and is wonderful 🙂
you can check what i mean, in this video:
https://youtu.be/qXv2ag60FiA?t=987

Reply
Vladimir Koylazov
Reply to  alex
7 years ago

This is on the “to do” list for V-Ray Next for Maya.

Best regards,
Vlado

Reply
alex
Reply to  Vladimir Koylazov
7 years ago

great to know, it may seem like a silly feature, but once i discovered that in arnold is hard to work without it!

Reply

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