Software > Cinema 4D > Plugin News
X-Particles 3.5 released
Nov 30, 2015 by CGP Staff
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Insydium has released a significant update to its particle system plugin for Cinema 4D. New features include:
- Illumination-based emissions
- Follow Path Modifier now has direct access to the Mograph Cloner object – you can use closed Splines inside a Cloner object, giving you even greater control over particle paths
- Enhanced Group Object – gives you more control over your particle groups
- Trail Deformer – use formulas or shaders to deform your Trails, add animation for full control over the Trail Object
- Use particles as single falloff objects – allows for random growth to unique color changing effects
- Use sound to drive your particles’ parameters, speed, color, size and much more
- Data Mapping – map modifier parameters from particle data using splines for detailed control
I love how X-Particles grow up, it’s perfect for C4D and the results are really solid.
From what I’ve seen so far, it seems the perfect product for Cinema: great integration, it seems not too complicated. Somehow it makes me think to a sort of ICE+Compounds/plugins for C4D.
We have Pflow, but it seems the only way to get complex setups is to deal with data operators, which is not exactly a fast workflow, especially if the user is more on the design side than the dev side.
How about asking AD to add a more streamlined setups to Pflow, in order to create more interesting, motion graphics animations out of the box, without having to deal with data operators and more advanced setups?
Wouldn’t be time to refresh Pflow? 🙂
I’m not hopeful.
The last I heard was the multi-year agreement with Oleg, which was back when Ken was at Autodesk.
Apart from a change to the UI and bundling of existing boxes it didn’t appear to amount to very much, like a lot of that XBR initiative.
Pflow is probably dead in time now with MCG, i don’t think it has future being no multithreaded.
Pflow and MCG are two very different things, I don’t think Pflow is dead.
It just needs some love.
I’m not sure MCG has much bearing on it, but the Orbaz forum is pretty dead.
Ephere have done more with Lucid recently than Autodesk have done in several years with regards to particles/effects.