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When will you guys make a 3ds max plugin??
You do realize you have ZERO competition there and can charge the price you want right?
Trust me there are tons of Max users and studios out there looking for a muscle solution for more than a decade in Max, and Autodesk has Zero intentions of making this happen, in fact it did the exact opposite, it killed the one and only Muscle system in development ten years ago (SkinFX)! It also did it in style bought of the actual solo dev and asked him to kill it and work on their now failed ShaderFX!
Someone needs to write a book about this industry because life is truly stranger than fiction.
“…and can charge the price you want”…
omg.. you are really desperate.. haha
Very Very desperate 20 years desperate!
better plugin for Houdini please. i kinda lost hope for Max… still using it tho :), and cant decide what to learn now… Maya or Houdini. will Maya with Biofrost be more complete sollution or Houdini when it will catch up with animations tools?
Houdini has muscle system already, so does Maya, all major 3d software do except Max and above all else all major software have muscle plugins to buy off the shelf except Max! No muscle plugins exist for Max today and the old ones are discontinued since 12 years ago.
It’s not impossible on Max 🙂
https://vimeo.com/402973310
Hello!
Since so many people are waiting for a muscle simulation plugin with no success.
I share here my pipeline for sliding muscles under the skin.(3dsMax 2017)
https://vimeo.com/402973310
https://www.artstation.com/artwork/oOg6em
This pipeline doesn’t need any external plugin except the MCG file VA Mesh_Conform from Alaa Alnahlawi
http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform
I hope it’s usefull.
Cheers