CentiLeo Renderer for 3DS Max alpha
Aug 01, 2016 by CGPress Staff
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CentiLeo has announced a free alpha version of their new GPU based renderer for 3DS Max. Features include: out-of-core geometry and out-of-RAM textures, adaptive displacement mapping, noise aware path tracing, a Metropolis sampler with firefly killer, geometry instancing, a standard CentiLeo Material with 2 reflection lobes and Multi Material container, AOVs/Render passes infrastructure, and much more. The full feature list, downloads and additional information can be found on CentiLeo’s website.
An awesome time to be a 3ds Max user. We get a new renderer every week! 😀
Hello, coronaut Ludvik, and you are simply afraid of it 🙂
What makes you think that? Did I say it’s a bad thing? Competition is always good. 😛
Sure, competion is always great! Especially among good products that make good things for people. Corona is really great example for everyone, I just wanted to emphasize that coronaut has commented this news, say hello to all your team.
Why would we use. We have arnold now free. Is good
how is arnold free? dont max users need to buy core license?
genuinly puzzled here.
Is it better/faster than redshift? If not, why care… :)? (serious question)
Guillermo, CentiLeo is a scalable renderer like Arnold is scalable on CPUs. You can give CentiLeo any content size, but it’s much faster since it is working on GPU and seems to have very low overhead. It works fast like Octane for small or mid size scenes but not that limited.
Anonymous, as for Redshift it is a more interesting comparison. Redshift is very complex to use. You need to do many actions to look at the picture. It’s not very responsive interactively. Like 4 year old Vray. Developers simply offload all the possible algorithmic parameters/problems to their users. All their speed comes from Irradiance Cache which works well on flat surface regions and has little use in animation. No Irradiance Cache – and it has usual unbiased behavior.
Unlike it, CentiLeo seems to follow a one-button paradigm like Corona. Very-very few parameters. It is much more responsive interactively and works straight away and it converges quickly on GTX 6 GB cards like you bought a large capacity Quadro. Need more examples of renders in Gallery, need documentation. Need to explore it more, it has displacements but no hairs, however hair feature is in their Todo list. And this is already in the very first alpha.
Correct me if I am wrong here, but what you said seems to be key here. This seems to be the first renderer I’ve seen that can put stuff on the GPU and CPU so once you run out of GPU Ram, it puts it on the CPU Ram. That’s what I get out of the video, and I haven’t seen any other renderers do this but I don’t know the full feature set of all renderers.
Just found out I was wrong, didn’t know about Redshift.
Redhift is much harder to use. And it’s speed comes from the use of Irradiance Cache which is usable in flat image regions and can have problems with animation, need tuning.
CentiLeo is like Corona in it’s easiness. And is scalable as Arnold but it is GPU renderer with it’s high performance.
My comment was more detailed. Somebody deleted it.
So its as fast as redshift, but easier to use and its useable even in animations (in which redshift has some problems), do i understand it right?
Yes, you do