• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > Renderers

Corona Renderer Alpha7 is out

Jun 30, 2014 by CGP Staff
12 |
Tweet
The developers of Corona Renderer have released another significant update and announced that they have founded a company, Render Legion, that will sell the renderer once it goes commercial. New features in Alpha v7 include:
  • Max 2015 support
  • New intelligent universal proxy format: .cproxy
  • Support for Particle Flow and simple particle systems – complete with true motion blur, particle age, and particle mblur maps
  • Added viewport illumination from CoronaLights and CoronaSun to both D3D and Nitrous viewports
  • Multi-threaded saving
  • New Shadow Catcher material for compositing rendered objects into camera footage
  • Color mapping controls are directly in the VFB
  • Support for spherical and cylindrical cameras –  a script by Martin Geupel helps create a web browser presentation with a single click
  • Updated material converter by Martin Geupel bundled with installer

Plus other enhancements and bug fixes. Alpha v7 is a time-limited version, and will not work after 2014-12-31 (after that date users will be required to update to commercial, student or possibly free license).

Also of note, the features that will be given development priority for the next version have been disclosed, and include sub-surface scattering and interactive rendering. A version of the renderer for Cinema 4D has entered Alpha and will soon be released for public testing. More on Corona Renderer’s blog.

Source: Sniffer

Related News

  • Corona Renderer 7 for Cinema 4D released
  • Corona Renderer 1.2 for 3DS Max is out
  • Corona Renderer 1.1 for 3DS Max released, development team expands
12 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Juang3d
10 years ago

Awesome render engine, like GPU rendering but with GPU, fast, efficient, easy.

Incredible, you MUST, at least, try it under production conditions.

Cheers.

Jan Van Akkerbeke
10 years ago

Is it possible to disable all the unbiased features on lighting and material level? What is biased and what is unbiased in Corona?

Why do I ask? Redshift is a pure GPU/biased renderer. As it is biased it renders faster then (un)biased renderers.

Thx!

Jan Van Akkerbeke
10 years ago

Ignore my previous post, Corona is not GPU based, I think Juang3d made a typo in his post, second GPU word should be CPU.

Juang3d
10 years ago

Indeed!!!! It was a typo!

It is CPU based, but is as fast as GPU based render engines (even faster I think), the thing is that you have unbiased solution or some sort of biased solution called HD Cache, that works flawleslly.

Cheers!

Thomas
10 years ago

This release is nothing short of amazing! LOVE IT! It has practically replaced vray for me currently.

Salvo Triolo
10 years ago

Some tests about latest corona vs vray (or gpu renderers) releases?
c’mon…

Robert Freitag
10 years ago

Don’t forget to use Martin Geupels “Corona scene converter” to easily convert your Vray scenes to corona!

http://www.racoon-artworks.de/?p=154

Thomas
10 years ago

It’s included with the installation in A7.

Juang3d
10 years ago

You have some comparison tests in the Corona forum, but the best way is that you test it in some production scene you already have and know, it takes time, but it is the best way to evaluate it.

I just have to say that Corona is now my main render engine.

Cheers.

Dizzy
10 years ago

I’ve been using it for about a year. It’s very fast, and is evolving fairly quickly.

That a small team can create such a great product so quickly puts the big boys to shame.

It’s got a great future ahead of it once the Corona Materials are complete with all the features needed for production.

eloi
10 years ago

So, I start using it today. Its amazing! Im used to vray and maxwell, the learning curve is I will say, half hour? Its amazing how fast is rendering dof and motionblur. It compares to a gpu rendering but with all the benefits of a cpu renderer. Im rendering a preview animation right now full hd at 5 seconds/frame (only a light and no reflective materials) But with nice area shadows and full gi with near no noise. There is some stuff missing, but I will consider more a beta than an alfa software, very promissing!

zoubein
10 years ago

I just had a go speed was amazing and looks very promising anyone try it with particles and lots of debris ie VFX.

ADVERTISEMENT

Latest Comments

  • Roger on Autodesk releases 3ds Max 2026
  • Squarei 3D on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Tubesmokeguy on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}