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Home Software Renderers

Corona Renderer Alpha7 is out

by CGP Staff
July 28, 2014
Reading Time: 1 min read
12

The developers of Corona Renderer have released another significant update and announced that they have founded a company, Render Legion, that will sell the renderer once it goes commercial. New features in Alpha v7 include:

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  • Max 2015 support
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  • Support for Particle Flow and simple particle systems –
    complete with true motion blur, particle age, and particle mblur maps
  • Added viewport illumination from CoronaLights and CoronaSun
    to both D3D and Nitrous viewports
  • Multi-threaded saving
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    objects into camera footage
  • Color mapping controls are directly in the VFB
  • Support for spherical and cylindrical cameras –  a
    script by Martin Geupel helps create a web browser presentation with a
    single click
  • Updated material converter by Martin Geupel bundled with
    installer

Plus other enhancements and bug fixes. Alpha v7 is a time-limited version, and will not work after 2014-12-31 (after that date users will be required to update to commercial, student or possibly free license).

Also of note, the features that will be given development priority for the next version have been disclosed, and include sub-surface scattering and interactive rendering. A version of the renderer for Cinema 4D has entered Alpha and will soon be released for public testing. More on Corona Renderer’s blog.

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CGP Staff

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Juang3d
11 years ago

Awesome render engine, like GPU rendering but with GPU, fast, efficient, easy.

Incredible, you MUST, at least, try it under production conditions.

Cheers.

Reply
Jan Van Akkerbeke
11 years ago

Is it possible to disable all the unbiased features on lighting and material level? What is biased and what is unbiased in Corona?

Why do I ask? Redshift is a pure GPU/biased renderer. As it is biased it renders faster then (un)biased renderers.

Thx!

Reply
Jan Van Akkerbeke
11 years ago

Ignore my previous post, Corona is not GPU based, I think Juang3d made a typo in his post, second GPU word should be CPU.

Reply
Juang3d
11 years ago

Indeed!!!! It was a typo!

It is CPU based, but is as fast as GPU based render engines (even faster I think), the thing is that you have unbiased solution or some sort of biased solution called HD Cache, that works flawleslly.

Cheers!

Reply
Thomas
11 years ago

This release is nothing short of amazing! LOVE IT! It has practically replaced vray for me currently.

Reply
Salvo Triolo
11 years ago

Some tests about latest corona vs vray (or gpu renderers) releases?
c’mon…

Reply
Robert Freitag
11 years ago

Don’t forget to use Martin Geupels “Corona scene converter” to easily convert your Vray scenes to corona!

http://www.racoon-artworks.de/?p=154

Reply
Thomas
11 years ago

It’s included with the installation in A7.

Reply
Juang3d
11 years ago

You have some comparison tests in the Corona forum, but the best way is that you test it in some production scene you already have and know, it takes time, but it is the best way to evaluate it.

I just have to say that Corona is now my main render engine.

Cheers.

Reply
Dizzy
11 years ago

I’ve been using it for about a year. It’s very fast, and is evolving fairly quickly.

That a small team can create such a great product so quickly puts the big boys to shame.

It’s got a great future ahead of it once the Corona Materials are complete with all the features needed for production.

Reply
eloi
11 years ago

So, I start using it today. Its amazing! Im used to vray and maxwell, the learning curve is I will say, half hour? Its amazing how fast is rendering dof and motionblur. It compares to a gpu rendering but with all the benefits of a cpu renderer. Im rendering a preview animation right now full hd at 5 seconds/frame (only a light and no reflective materials) But with nice area shadows and full gi with near no noise. There is some stuff missing, but I will consider more a beta than an alfa software, very promissing!

Reply
zoubein
11 years ago

I just had a go speed was amazing and looks very promising anyone try it with particles and lots of debris ie VFX.

Reply

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