Creating a realistic wood material with V-Ray
We are going to look at some real world photos of antique wood, analyze the main features and use some advanced material creation techniques to re-create that look with V-Ray.
Instead of unwrapping all the objects and painting custom maps for them, we are going to use a procedural approach. This method is quicker and the resulting material can be re-used in other projects.
The result is also very flexible – since I’ll be using a layered approach, I can turn off or modify features like worn edges or dust.
This tutorial is not meant to just show you how to create wood, it’s also meant to show you how you can achieve complex results using some simple V-Ray and 3DS Max maps. You can use these methods for a multitude of other materials and adapt/develop them as you see fit.
Subjects covered: V-Ray material creation techniques, using vrayblendmtl for complex layered materials, using vraydirt and falloff maps as procedural masks.
Part 1 – Wood
Part 2 – Lacquer
Part 3 – Worn edges
Part 4 – Dust
Download the files available for this tutorial:
You can download the starting scene and the b&w textures I used HERE. I haven’t included the wood texture because of copyright issues, but you can use any wood texture you have available!
Learn more advanced V-Ray material techniques:
If you would like to learn more about creating quality V-Ray materials, including Photoshop techniques for tileable texture and dirtmap creation, check out Viscorbel’s Creating V-Ray Materials premium video tutorial series.