Copy and Paste geometry between 3D applications
May 01, 2017 by Tobbe Olsson
Oliver Hotz has released an open source tool that lets you copy and paste geometry between different 3D applications. The current 3D applications supported are Maya, Houdini, Modo, Lightwave and Blender. UVW coordinates are supported in all these packages except for Maya at this point. Hotz is also hoping that others might contribute to this project and add compatibility with other 3D applications. Listed in his “to do” are support for 3DS Max, Cinema 4D, XSI and Sketchup, while also looking to see if it’s possible to implement in Unreal and Unity. You can download the tool from Oliver’s Github page where you can also contact him if you want to help him implement the tool in other 3D packages.