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Home Spotlight Breakdowns
Image Engine’s 3 Body Problem breakdown

Image Engine’s 3 Body Problem breakdown

by Paul Roberts
April 2, 2024
Reading Time: 1 min read
10

Image Engine has released a VFX breakdown reel for 3 Body Problem, a Netflix series by Game of Thrones creators David Benioff and D.B. Weiss, based on Cixin Liu’s novel. Watch it on Vimeo.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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yossi
1 year ago

most of the CG is perfect but the monkey one which is not convincing.

Reply
damm
Reply to  yossi
1 year ago

I agree. It’s like cg from 15 years ago level…

Reply
Jumanji
Reply to  damm
1 year ago

probably done within a third of the time of big productions from 15 years ago, and a fraction of the budget as well. Things have changed a lot

Reply
damm
Reply to  Jumanji
1 year ago

I hope so for Image-Engine, it’s that was made with lots of time, it’s concerning.

Reply
Animatect
1 year ago

At some point I pointed CGpress to the tool Image Engine uses to do a lot of their shot set up and rendering pipeline but it flew under the radar, Gaffer is really a mature and amazing tool and it should receive more awareness since it would benefit a lot of studios.
https://www.gafferhq.org/
Their Arnold integration is rock solid, 3Delight and Cycles are just about to get there, Development has picked up a lot of steam in the last 2 years including a Windows version, and altough it is financially backed by cinesite, it is 100% batletested, free and open source.
It also works great to streamline rapid prototyping and building python tools for a pipeline without starting from scratch.
All in all it’s very much worth checking out!

Reply
Jumanji
Reply to  Animatect
1 year ago

The best description would be “an open source Katana”. Also great for automating tasks.
Recently the developers held an open forum where the future of gaffer was discussed, very interesting.

Reply
Animatect
Reply to  Jumanji
1 year ago

I’m in the process of integrating it to some areas of our pipeline, it’s not an easy task but I think well worth it, developing tools on it is just sooo easy, and following development is really exciting, no black boxes, and it has deep compositing too!, which we don’t use, but still… impressive 🙂

Reply
Rock
1 year ago

This is terrible, low budget TV level. All the VFX in streaming these days are this bad, even some big budget movies are using terrible VFX

Reply
Guest (the original)
Reply to  Rock
1 year ago

Yes because of:

1- burger king model i spoke of before, put it in and bring it out.

2- authentic talent these days very rare, the ones who made you jurassic parks of the 90s are well retired or on their way out. New ones hit render with hdri maps without understanding how anything works VS someone who was rendering in scanline with no GI and was given GI arnold vray later in life. Same with modelers and animators and compositors.

3- Cost to the lowest bidder. Send monkey to India.

4- direction, sorry but the decision to make this monkey CG in the first place to move a bunch of cubes around instead of using a real animal, especially that its going to be close ups is dumb, inexperienced and costly for no justifiable reason.

Reply
Jumanji
Reply to  Guest (the original)
1 year ago

No justifiable reason except for, I don’t know… maybe not having trained animals to do movies? Animal cruelty and all that?

Also, it sounds like you’re underestimating who works in these productions. It’s the same people that at some point worked at ILM or Weta, people move around companies and they don’t suddenly lose their talent.

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