Sneak peek at XBR viewport improvements in action
Feb 17, 2011 by CGP Staff
4
|
Shane Griffith from Autodesk provides a glimpse at some great improvements coming up for viewport graphics in Max (with a familiar Nitrous name associated to viewport development). More at Shane Griffith’s blog. (Note: a few of the videos were shown during the XBR webinar)
Autodesk gives us the best!
Do people really want a “Styled” shaded view port? I feel this is an attempt to seam more like SketchUp.
My wish list for XBR:
-NO “ribbon” UI design!
-Each spinner should have a reset button back to the zero or default value.
-Each UI should have a save state button and build up a history.
-No popup rollouts. You should never need to move a popup interface to see your work. The viewport should never be obscured. All interfaces should stay in the “command panel.” The columns should re-size to fit any design layout.
-Totally rework the layer UI.
-Totally rework the align UI.
-Totally rework the UVunwrap UI.
-Totally rework the timeline UI.
-Totally rework the render UI.
-Totally rework the units UI.
-Totally rework the PFlow UI.
-Totally rework the schematic UI.
-Fix all the euler rig issues.
-Node UI design should be more like circuit or flow chart design.
-Object/vert nudge. In most graphic apps you can use the arrow keys to move an object in X or Y. Why not in 3d?
why don’t you just switch to other 3d application?
“-Each spinner should have a reset button back to the zero or default value.”
Plaese learn 3ds max first 😉