3DCoat 2021 beta announced
Apr 12, 2021 by CGPress Staff
10
|
Pilgway has announced a new beta of 3dCoat 2021. New features include
- A significant overhaul of the UI
- New rooms including a low polygon toolset, a kitbash room, and a new Factures room for sculpt objects
- Sculpting changes including a new brush engine, improved undercuts and moulding tools, the ability to extract a bump map from a photo, and more.
- A rich curves toolset
- Smart retopology
- Sculpt layers
- Rendering changes including screen space reflections, procedural environments, and post-process render nodes.
- Much more
Find out more on the 3D coat website.
Very promising update from 3d coat team ! I like it
GREAT SOFTWARE
“A significant overhaul of the UI”
Lol, yeah, right… It’s the same dumpster fire as before, just shuffled around.
If anyone’s interested, I’d sell my Pro license (currently worth $379 without VAT tax) for $80. It was the worst investment I’ve ever made. Just mail me on rawalanche at gmail. 🙂
Why do you respond with such a bitter, nasty and exaggerated attitude? Are you always such a Drama-Queen? Dumpster fire, you say? Hardly. If it’s even close to being as bad as you claim, then what in Hades do you call that alien UI in ZBrush? So many users have complained about it (Zbrush UI) for over a decade and nothing has been done about it.
A lot of work went into replacing all the icons in 3DCoat, Tool Groups (Consolidating like tools into a tool group, just like Photoshop does) changing the navigation bar (hiding it until one moves the cursor toward it), removing the workspace tabs, etc. In fact, the Paint Workspace is damn near the same kind of layout in Photoshop. It’s far more user-friendly and familiar to a new user than ZBrush or Substance Painter.
It’s still bad, you can already tell from the videos that no real work has gone into improving it. 3Dcoat is an absolute dumpster fire, and it’s dwindling userbase is a clear proof of that.
All you are mentioning are just pathetic, cosmetic updates, with the difficult issues like proper UI recategorization and improved UI framework left completely untackled. It’s just a cowardly move to avoid confronting the true, underlying issues.
There could be some valid excuses for that, such as not having sufficient income to focus on working on that, but given that the new features are such big things as node based editor or PBR viewport with, I shit you not, realtime sea simulation (in a sculpting package!), it’s obvious the development resources simply don’t go where they are important.
I think the fact that I am willing to sell my license for next to nothing despite having spent around $450 on it (including the tax) speaks for itself.
I will probably just end up giving it away for free, since the software is so bad no one wants to purchase it even for the price of two lunches.
Lastly, the fact you dare to say 3Dcoat is “far more user-friendly and familiar to a new user than Substance Painter” pretty much discredits your whole argument.
You speak dogmatically as if your jaded OPINION is fact…that is called “Pontificating.” The UI was patterned after Photoshop and to some degree, Lightwave/Modo, because most of the userbase early on, were users of those applications. Therefore, since it is largely the same layout/structure as Photoshop, your complaints about it needing to be structurally overhauled is absolute nonsense.A new user, without the aid of any tutorials, could import a model into the Paint Workspace (to paint a low poly, UV-mapped model) and figure out how to paint on their own, because it is so close to Photoshop in the way it is structured. That is not the case with Substance and it damn sure isn’t the case with ZBrush. Therefore, yes, it most certainly is more user-friendly than Substance Painter.
Furthermore, the demo of the nodes creating a sea surface (something many Concept Artists, who frequently use 3DCoat to create their scenes, would appreciate) merely showed it was capable of more than just making Smart Materials. Just because you don’t find a use case for you, that doesn’t mean other artists won’t. What an arrogant, nasty and self-centered opinion.
People like yourself, who speak so abusively about ANY given software, honestly need to have a psychiatric evaluation, because you have REAL mental issues…evidenced by the fact that you lash out with anger and bitterness about software applications. If you don’t particularly like a software, just don’t use it, and get on with your life. Why waste time spewing hate at a 3D application, that happens to do a very good job in all the main categories it specializes in (Modeling/Sculpting, Retopo, UV, Texture Painting)? I bought a license of Modo a few years back and never use it, either, but I don’t find it worthwhile or useful to publicly bash the software just because I prefer to use something else (3ds Max).
Get a life, Ludvik.
You should learn how to accept criticism . So, Ludvik has all right this moment. And software he speaks about, is all shit…. so, if you can not accept critics from one user…. use your brain and multiply that with 10000… that enough number of users who don’t like your idiotic software.
Get a life!
i would just not finance such a bigot company
https://3dcoat.com/about-us/our-voice/
Sorry. Which sentence did not suit you in this article ?? I read it in full, and due to my weakness in English, I understood some of the words, and it is a very wonderful word. Please explain
Wow, that is an amzing read. Cristian software development… I am less confused now about those long and preachy responses against Ludvik. 🙂