3ds Max 2023.3 released
Dec 07, 2022 by CGPress Staff
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Autodesk has announced the release of 3ds Max 2023.3. New features include:
- Significantly improved performance for polygon mesh to triangle conversion operations. Users will see benefits when using modifiers that force conversion or when sending scene data to offline renderers like Arnold.
- A new organic noise OSL map that includes 28 presets.
- 2D and 3D UVW randomiser OSL map that can randomise the scale, offset, and rotation of UVW coordinates.
- Updated Substance plugin that supports versions 8 and 9 of the Corona renderer
- Updates to the Autodesk Translation Framework to allow users to transfer data and files within projects with support for Catia V5-6R2022 and Alias 2023 models.
- Includes MaxtoA 5.4.2.7 which promises a smoother artist experience, addressing issues with Physical Materials, Volume materials, and more.
- Plus many more small fixes and improvements.
To see a full list, visit the What’s New in the 3ds Max 2023.3 Update page. To see a list of all the fixes, visit the online changelog.
Another weak update…
as expected
another weak comment 🙂
People like you who probably do nothing with max, are the ones who keep max from developing. what kind of useless update is this. where’s bifrost?
bifrost in roadmap almost 5 years, lol. I swear they regret that they have add roadmap (they even have deleted couple features from it, lol)
still waiting for Excalibur 🙂
F**k Bifrost, who needs that junk, You have tons of plugins out there that can already do most of that and more. PhoenixFD, Fume FX, Tyflow etc..
Max on the VFX front is standing on more predictable gorunds (yes i know they are plugins but you buy them once and forget).
On the other hand we have Zero updates on anything related to characters, aniamtion, rigging, muscle sims, cloth sims for 20 years now!
Go figure, we need pressure to tackle these areas and less time put on areas we already can do in max!
Yes ideally i’d like to have a pheonix FD equivalenet in max out of the box or Tyflow, but its not going to happen, it will take years just to start developing them even if you have the money today. so lets be practical about what we need in max and what we need are aniamtion tools seriously lacking!
I could not agree more. Who cares about Bifrost if it will always be a few steps behinds the dedicated plugins put out by companies focused solely on fluid dynamics?
CAT (combined with BonesPro) could lead the industry in character animation but still there’s no secondary motion in CAT like in InstantRig (Auto Overlapping) or Physics Tools for Maya. Autodesk must be waiting for some independent developer to create the plugin.
Of course there is no worthwhile muscle system in Max. Max is falling further behind programs like iClone for character and facial animation. Autodesk needs to decide in which areas it wants Max to be a contender- VFX is out of the question. Modelling tools are not reason enough to buy this software.
Exactly! And more modeling and UV improvements! Cant stand that Unwrap is still a modifier and You cant edit UV and geometry at once, drives me mad. ALso half of Unwrap functions work like crap. And no simple auto merge vertices when modeling, like in blender!
I think its to late. i dont need more noise maps. They put features in max, no one asks for.
But state of the art UV and modelling is missing. Still have to install Loop Regularizer.Is it so hard to put tools like that in the corefeatures of max?
man, no one from Max`s devs give a fook about what we need in max (otherwise why theres no circularizer tool, quad cap, no marking menu to custom ur hotkeys, no grouping in SME(half of them exist in Maya) its not tool which will took years but its core features ), so i do not wait it will change soon, and looking how fast changing Blender and how long it take for Max team and then compare Blender team with Autodesk. So it would be easier and faster switch to Blender than Max team will release decent circle tool, lol.
Stop kidding yourself. Blender has its own problems. Price is the only problem Blender solves.
i didnt say Blender is ideal, but its growing way faster (so it will solve problem faster, right?), iv still use Max, but i dont see why i shouldnt switch to Blender in future. Price is a huge problem, especially when u cant buy it once (like Zbrush) and u have to pay 2k per year for noise generators, funny thing about it u still need go and buy third part plugins (and its ok buying plugins, bot not when u already paid 2k). What i wanna say is Max highly overpriced and ability to get Blender for free should help everyone. =)
Remember, if you are making less than (I think) $100k, you can use the indie version. It would save you some money.
That’s assuming everyone has a problem spending 2k or in some cases even 100k on software. If you have the money you want the best, fastest software available.
People and studios who use Max, Vray, FumeFX, Realflow, Tyflow Pro, etc. aren’t going to switch to save money. If money was the thing for them, they’d already be using Blender.
Is Blender growing (leading) or is Blender catching up to industry standard software? If blender is behind, it can grow faster because it has distance to catch up. When Blender is leading the industry, then Autodesk has to worry. iClone is superior to Max and Blender for facial animation so I hope Blender is not just focused on Max the way Blender users seem to be focused on Max as a target.
Roger you are right, but let’s be honest look how slow max updates are.., look how active the blender team is to work on what the blender community wants on top of the current dev grant rising weekly its obvious what software has the brighter future.
Max at this moment in time is a milk cow that Autodesk is milking to the ground
One would say the future is not bright, but actually, the future is very bright with open-source software giving consumers the freedom to create art and community’s where devs actually work on what the community wants and needs.
Smart extrude is great, unbeatable, and that boolean modifier in roadmap looks nice too.
what do you mean circularizer tool? Normally it exist on a max way: https://www.youtube.com/watch?v=Rf_neGpA8u8
most of what you are asking or it already exist or its on the road map. XD
But it works like crap. Select 4 square polys and it does nothing. Free script works on every selection.
It was nice 15 years ago, now it’s time for some progress;)
in roadmap doesnt mean in reality, it will take a years for implementing (even its simplest features, even its exist in maya) i know about Loop Tool but i call it Loop Toy cause u will play with this garbage once and never use it again, u can check how it works in Maya, but for me seems u never use it, otherwise i dont know why someone can recommend it . Second thing no one can stop them (dev team) deleting features from roadmap like Sculpt brushes, Voxel remesher, SME 2 and other one’s cause it will take a years for developing and if take years u better not start develop it, lol.
Sculpting brushes…They have Mudbox, great software and abandoned it…It could be better than zbrush, especially now with that maxon situation. I dont understand their decisions..
Nice update!
Elon Mask ples buy Autodesk and kick their lazy asses
HAHA. Nice Idea!
Autodesk net worth is $42B, of course it is more useful than Twitter. (maybe not, I don’t know :D)
Lots of managers , not enough coding…yeah i think it applies.
Oh god not another Musk stan
Nice softimage update. Ups, sorry. Max update.
Deserved