Abstract Landscapes
Aug 08, 2014 by CGP Staff
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A number of interesting renders have been created by Lee Griggs, technical artist at Solid Angle, using dense
distribution of primitives based on image maps. The images were made
using Maya, XGen and Arnold. The technique has been reproduced by
Archviz artist Bertrand Benoit to create another batch of aesthetic
renders, this time using 3DS Max, Forest Pack Pro and V-Ray. Find the
images on the sites of Lee
Griggs and Bertrand
Benoit.
Cool, this is interesting!
And Particle Skull did a Pflow verions too!
https://vimeo.com/103107232