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Spotlight > Images

Abstract Landscapes

Aug 08, 2014 by CGP Staff
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A number of interesting renders have been created by Lee Griggs, technical artist at Solid Angle, using dense distribution of primitives based on image maps. The images were made using Maya, XGen and Arnold. The technique has been reproduced by Archviz artist Bertrand Benoit to create another batch of aesthetic renders, this time using 3DS Max, Forest Pack Pro and V-Ray. Find the images on the sites of Lee Griggs and Bertrand Benoit.

Related News

  • Autodesk acquires Solid Angle
  • Pandemonium
  • Solid Angle releases Arnold for Houdini
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Marco
11 years ago

Cool, this is interesting!
And Particle Skull did a Pflow verions too!
https://vimeo.com/103107232

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