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Adobe announces upcoming Creative Cloud video tools update

Adobe announces upcoming Creative Cloud video tools update

by CGP Staff
April 15, 2016
Reading Time: 3 mins read
5

(Errata) The news item contained an old list of features. We have updated it with the latest. Our apologies to readers.
New features in the upcoming update to Adobe’s Creative Cloud include: faster media ingest and editing workflows in Premiere Pro and Media Encoder, new VR Video capabilities in Premiere Pro, new Essential Sound panel in Audition to improve mixing and editing workflow, more responsive After Effects as well as performance and stability enhancements across the Adobe video and audio applications. Read on for more.

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  • Edit immediately during ingest – allows Premiere Pro CC users to get straight to work, while importing their video and audio files in the background, and switch between native and proxy formats freely when using multiple devices. Initial support for Apple Metal and H.264 hardware decoding (Windows Intel Iris only), for increased performance.
  • Improved proxy workflows in Premiere Pro CC and Adobe Media Encoder CC help editors work with heavy 8K, HDR and HFR media even on lightweight machines like laptops. Editors can work natively with high-resolution formats up to 8K—such as RED Weapon—or with a new workflow that creates lightweight proxies at ingest.
  • New VR Video capabilities in Premiere Pro CC include field of view mode for spherical stitched media.
  • Enhanced Lumetri Color tools within Premiere Pro CC adds HSL Secondaries to expand the editor’s toolkit for making color correction and adjustment easier for all filmmakers.
  • Performance improvements like the new video and audio preview architecture in After Effects CC, deliver enhanced playback of cached frames for a smooth experience. You see overall efficiency improvements when interacting with the application while GPU-accelerated effects deliver faster rendering results.
  • Cinema 4D exporter improvements – allow you to transition a project from After Effects CC to Maxon Cinema 4D with new export options. Animated 3D text and shape layers can now be saved directly into the Cinema 4D file format. Add depth and customizations to your text and shapes in Cinema 4D and changes are automatically updated in After Effects for a roundtrip 3D motion graphics workflow.
  • Updates to Character Animator – includes a simplified puppet creation process that enables users to easily tag puppet layers and record multiple takes of a character’s movement. Users can animate puppets to respond to motion and trigger animation accordingly.
  • The new Essential Sound panel in Audition CC enables novices to mix audio content in a single panel. Modeled after the Lumetri Color panel in Premiere Pro, the Essential Sound panel provides simple controls to unify volume levels, repair sound, improve clarity, and help your video projects sound like they were mixed by an audio engineer.
  • Also new in Audition, Direct Export with Adobe Media Encoder enables you to export video projects with finished audio directly with Adobe Media Encoder, saving the trip back to Premiere Pro. All formats and presets are available, including formats which support re-wrap to minimize re-encoding video. Get full control over audio channel streams for multichannel audio formats, such as MXF, ensuring compatibility with your workflows and standards.
  • Quickly find Adobe Stock assets with new filtered search in Creative Cloud Libraries. Licensed assets in your library are now badged for easy identification, videos are displayed with duration and format information, and saved videos are linked to video previews on the Adobe Stock site. Adobe Stock will have enhanced connections with CC apps and new workflows to enable Adobe Bridge and Lightroom users to contribute to the Adobe Stock marketplace directly from within the application.

Find out more on Adobe’s website: Upcoming new features across Creative Cloud tools, What’s coming next in After Effects and Character Animator, Revealing new features in Adobe Premiere Pro CC and Media Encoder CC.

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Juang3d
9 years ago

Yes… great tools… ¬_¬

Are you kidding me Adobe?

Where are the real evolutions in video tools?

😛

Reply
Christian
Reply to  Juang3d
9 years ago

I think you have to look at plugin developers – they are the real innovators.

Reply
Juang3d
Reply to  Christian
9 years ago

Yeah… then … why should I keep paying Adobe?…
… because they are a rental only licensing company and I don’t have a choice… I can’t punish them not upgrading… in any case they punish me giving away my license… this new rental only policy is all about users… that is entirely true… how can we keep getting money from users without having to do serious investment…

Cool!

Reply
Lee Mylks
9 years ago

Adobe: “back in the late 80’s we made Photoshop – a raster program with some vector and motion capability, then we made Illustrator a vector program with some raster and motion capability, then we made After Effects a motion program with some vector and raster abilities…” CC is what, 15 different programs all with overlapping abilities and similar tools. 15 different programs (plus their added ‘sub-programs’ (like Character Animator) and plug-ins.

I do high-end VFX and cringe every time I have to use Adobe products – they are toys we professionals unfortunately *have* to use. It’s painful. The sift from programs like Maya and Nuke, etc. to using Adobe programs is like going from using heavy construction equipment to using Tonkas.

Recently had to use AFX for a job. Wanted to have simple arrows, you know, pointing at stuff. Turns out, AFX ‘does not do arrows’ – really. Adobe made a “motion design” program for graphic designers and didn’t think (even after so many revisions) to make an easy tool for doing arrows(!). The work-around is to make arrows in Photoshop’s piss-poor tool for arrows and export as an element and import into AFX. You have to be f****** kidding me.

Adobe is a classic example of what happens when there is a monopoly. Everyone uses Photoshop b/c Adobe has that market and the result is that Photoshop is poorly developed. For example, check out the effects in Photoshop which ship with the program**. A stunning number of them are hacks (built in limitations/caveats). Check out when those effects/tools were made (hint 1990’s) and notice that a shocking number of those have ‘evolved’ up to something like version 1.1. Yep, so in 20 years Adobe has done NOTHING to improve them.

Goes to show that Adobe is rather confident you’ll use them no matter what – there really isn’t much of a choice but to suffer through – they don’t care.

**oh, yeah, budget $$$ for 3rd party plug-ins b/c no professional uses Adobe without them. Now ask yourself why there are so damn many plug-ins for Adobe stuff which does stuff Adobe should already have built in.

SMH

Reply
Steven Hollman
Reply to  Lee Mylks
9 years ago

This is the same feeling I have. How can a program that sells itself as a composting application not have a built in lightwrap?

Reply

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