Adobe previews 3D sculpting application project
Jan 16, 2017 by CGP Staff
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The Adobe Research team is exploring what Photoshop would be like with a 3D canvas instead of a 2D one. The Interactive Sculpting project allows an artist to use all the familiar tools from Photoshop like brushes, layers and filters to sculpt 3D objects. Adobe has stated that the preview video is just an early look at something they’re tinkering on in their labs, and there is no expected release date for it. Watch it on YouTube.
Reminds me polybrush sculpting software.
Looks like a complete gimmick – the latency would make it painful to use.
Sooo… just like ZBrush, Mudbox, and a bunch of other software that’s been out for over a decade?
the latency might be because of the surface hardware – seems to be a common thing.
however, i would rather have a hole in my head then pick up another adobe abomination. the downward spiral the quality of adobe software took since the cc direction is absolutely stunning. im roped into the yearly sub for now but there is no way in hell that i will have an adobe program integral to my workflow.
will have to deal with photoshop for a long ass time thats for sure, but everything else? no. effin. way.
On the video they are not showing it on their beloved mac?? I wonder why…
Oh yeah, Macs don’t have touch screen or pen input displays like Surface and many new Windows devices do.
I bet they suffered making this demonstration since they couldn’t use Macs unless it was on Wacom tablets or displays.
But Adobe is not relevant on 3D, the only thing making them good for some workflows is Quixel, but even quixel suffers against Painter because painter being standalone and faster, and with more features and better paint features, while Quixel is tied to Photoshop and sometimes feels slow and not great to use on the painting side.
Zbrush and even 3Dcoat for many things won’t be beaten anytime soon.
This may look like a toy, but tbh looking at their revenue Adobe are doing something right. They seem to have the 2d creative market more or less chained to CC. I still use photoshop CS6 most days but I probably spend more time editing family photos with it than anything(thanks Google for Nik collection). Maybe I need a new machine but I also find Quixels Ddo and 3do slow and painful to use. It feels like a plugin that was cool when we were all transitioning from spec to PBR workflow. Having said that I find it useful sometimes and the material library is really nice. My guess (hope) is that they’ll try and make Quixel standalone – possibly bundled with a Megascans sub (hope not). Meanwhile, I’m pretty sure I bought my last Adobe product with CS6.
Rigging in Photoshop, video in Photoshop, illustration and brushes in Photoshop, 3d texturing in Photoshop and now sculpting in Photoshop! Why they spend their valuable resources to these things. All these latest features are half baked and amateurish. Industry has not accepted none of them. Painter, Substance, Quixel, Maya LT, zbrush/3d coat are the tools of choice. Photoshop should be a tool just for image editing or just image texturing, for example the new Face-Aware Liquify tools were to the right direction. Why they just don’t make something for their ancient filters, for a more unified and more productive environment (raw unified into photoshop), more neural networks (like prism) and deep learning for stylized textures and more artificial intelligence like in their content aware tools? They have done the same with Dreamweaver and they missed the train.
Is it possible to edit Photoshop filters in last versions?
Hahahahahahahahaha!! just hilarious!