Alembic import shader for Mental Ray updated
Feb 19, 2015 by CGP Staff
Image by Ephere
NVidia ARC has released a new version of the Alembic import shader for Mental Ray, adding hair import capabilities, Faceset material support, user data support, subdivision control for hair, NURBS and subdivision surfaces, and fixes to motion blur that allow to use topology-changing Alembic files. More information on the ABCimport shader can be found on the Mental Ray developers’ blog.