OTOY has released an update to its GPU-based rendering software OctaneRender. The update introduces small changes to lighting controls, color management, network rendering, performance, and scripting feedback.
Directional lights can now be excluded through the Light IDs setting in the kernel node. Texture nodes that previously offered a “Linear sRGB + legacy gamma” color space option now include a “Linear sRGB” option that ignores legacy gamma, removing the need to set gamma to 1.0 for standard linear sRGB workflows.
A new release flag, optixDisableParallelBuild, has been added to force serialized OptiX pipeline builds. This option is intended for use with certain NVIDIA drivers, including early R591 versions, where parallel builds may cause instability during scene compilation. Serialized builds may reduce performance but can improve robustness in affected configurations.
Network rendering is now supported in scenes that use meshlets and in scenes that rely on high-quality texture displacement. Performance has been improved for scatter on surface and volume distribution generation, and high-quality texture displacement has received performance optimizations.
MaterialX nodes now display descriptions in the Lua API browser, with plans to extend descriptions to other node types. Neural Radiance Cache data usage is now shown in the Preferences window under Device memory usage, and the Neural Radiance Cache is now supported in the photon tracing kernel. A metalness AOV has been added for layered materials that include a metalness input. During script execution, progress reported via octane.gui.updateStatus() is now visible when running scripts through the scripting component.
For more information, visit OTOY’s website.






