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Apple joins the Blender Development Fund

Apple joins the Blender Development Fund

by Paul Roberts
October 15, 2021
Reading Time: 1 min read
12

The Blender Foundation has announced that Apple has joined its Blender Development Fund as a Patron member, joining the ranks of Epic, AMD, NVIDIA, Facebook, Unity, and AWS as the highest contributing donors. In addition, Apple will be providing “engineering expertise and additional resources to the Blender HQ and development community to help support Blender artists and developers.” Find out more about the Blender Development Fund. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Juang3d
3 years ago

Best of this, Metal support for Cycles to use it with the M1, I’m eager to test this 🙂

Reply
carlo macchiavello
Reply to  Juang3d
3 years ago

or blender for Ipad, this kind of tablet had enought resource to do 3d, i started to do 3d with an amiga 8mhz with 512 kb of ram, i think most of tablet had enought resources to do 3d.

Reply
Kevin Wagner
Reply to  carlo macchiavello
3 years ago

Nomad sculpt is pretty good for sculpting on ipad ☺️ but yes i would also love it to have blender on the ipad maybe A14 and A15 can also handle a light version with Just evee or so?

Reply
Someone On The Internet
Reply to  carlo macchiavello
3 years ago

the new iPads do have massive power, but the issue with 3D software is screen estate. Even a 15″ laptop screen is too small to work comfortably.

Reply
Juang3d
Reply to  carlo macchiavello
3 years ago

The problem is not the hardware, the first problem is that the App Store EULA is incompatible with the GPL it seems, also another problem would be the UI, is not designed for a touch screen.

I agree that it would be awesome to have Blender on iPad, at least for sculpt 🙂

Reply
Josh
3 years ago

Nice now I can make an Apple smoothie inside a Blender 😀

Reply
hOLY pOLY
3 years ago

Atari joins the Blender Development Fund

Reply
sigmund
Reply to  hOLY pOLY
3 years ago

😀 Commodore will follow soon…
I think it´s good news. More money for Blender to make progress. And the exchange Blender <> Scenekit/Metal realy needs more love.

Reply
Damm
3 years ago

With the astonishing amount of money they have and make, they could give 1 million a year and not even have a thousandth of a percent change in their money stats.

I hope they will be decently generous…

Reply
villain
Reply to  Damm
3 years ago

i’m sure apple dropped the cash because they are generous and not because they want blender on their shiny new toys! 😀

Reply
Clayton
3 years ago

Hopefully this doesn’t result in a “.blendz” filetype or any other Apple vendor-lock happenings… Great to another company supporting the Blender Development Fund regardless!

Reply
Juang3d
Reply to  Clayton
3 years ago

How could that be? That’s simply not possible.

This fears come everytime a big company supports Blender, and never happened because the GPL prevents it basically, also the Blender Institute.

Nothing prevents Apple from having their own Blender version with as much locks as they want, but that’s not efficient neither profitable so… not gonna happen 🙂

Reply

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