Arnold to go rental-only
May 09, 2017 by CGP Staff
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Image by Johan Rimer
As was predictable after Autodesk’s acquisition of Solid Angle, the renderer developed by the Madrid-based company is being transitioned to rental-only licensing. Arnold is now available for renting for $600/year, or $65/monthly. Artists can still purchase and own perpetual licenses of the software for $995 through April 30, 2018. After that date, owners of perpetual licenses will retain their license rights and will be able to continue to use their software, according to Autodesk. Also of note, the company states that they will continue to develop plugins for using Arnold with third party 3D applications. More on Solid Angle‘s and Autodesk‘s websites.
Source: Autodesk
Booo… Solid Angle’s decision or Autodesk’s decision? Imagine if all things in life were rental only. You’d own nothing, and the companies who makes everything get complete control.
I like rental, as an option. Sometimes it’s useful.
I’m OK with rental if it is reasonably priced and development is constant. I like what Autodesk is doing with Fusion 360, it is constantly getting improvements and fixes, and we didn’t go broke getting a 2 year license. And a full version available for small startups and tinkerers for free, this can only increase the user base. Though once the user base is high enough, I don’t doubt that Autodesk will pull a fast one and double or triple the price.
Welcome to new era of customers runaway from arnold
Some people at Autodesk really lost their marbles completely …
AUTODESK LOST THEIR MARBLES LONG TIME AGO AS EVIDENCED BY THEIR DECISIONS TO PURCHASE MAYA AND SOFTIMAGE WHILE CONTINUING TO “DEVELOP” 3DS MAX. THESE COMPANIES WERE FAILING- WHY BAIL THEM OUT UNLESS YOU FEARED THEY WOULD GO THE WAY OF BLENDER- FREE AND OPEN SOURCE.
BUT SHOPPING AND BUYING STUFF YOU REALLY DON’T NEED IS AUTODESK’S WAY. I USED TO THINK MY WIFE SECRETLY RAN THE COMPANY.
So sad. Arnold sold their soul to the devil. In a few years probably only available for Autodesk programs. Or the same destination as Softimage.
Autodesk needs to talk to a therapist about its suicidal tendencies… Then again, the industry would be better off without them…
And another dead renderer shipping with max 😀 I’m sure previous mental ray users (well… and everyone else) will be thrilled by the idea to pay 600$ a year per render slave.
Well – i think Mental ray users simply will stick with mental ray, which certainly will ( and was before ) a better deal than Arnold..
Or they finally switch to Vray…
But now they have to pay for it 😉 But at least there is hope that there will be new releases with actual improvements. Not just the same version for years and years.
I would certainly rather go with Chaosgroup than bet on nvidia to get back on track with mentalray.
This new, competitive rental pricing is actually inspired by a huge success of the Autodesk Stingray. An undeveloped game engine priced at $30/month competing with superior game engines priced at $0/month. After the sales went through the roof so fast they nearly broke it, Autodesk decided to apply same competitive strategy to their other products as well. 🙂
LOL, yeah that’s it – why buy Redshift to own at $500 and then a maintenance of $250 per annum when you can rent Arnold for $600?
Just one out of a bunch of alternatives… must be fun on Planet Autodesk.
VRay must be so happy right now 🙂
Not to mention Redshift. I am so glad I switched.
Person 1: Hey look Arnold went to rental only!
Person 2: OH! What a surprise! I did not expect that!
Person 1: Hey look, the sun is raising!
Person 2: OH! What a surprise! I did not expect that!
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Some time later
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Person 1: Hey look, Autodesk is removing desktop apps and making them remote only!
Person 2: OH! What a surprise! I did not expect that!
Can anyone confirm if Trump is a majority shareholder of AD$K please, thx
So, based upon the whole strategy of 3dsMax as it was from the very beginning: Now we can RENT an under-featured product from Autodesk, but it’s okay because we can then RENT all the features that should have been in a core package.
I cannot imagine any sane individual in the same situation as me – – a small shop – deciding that it’s wise to spend hundreds more to rent Max instead of Houdini Indie, then spending another $600 per year on a renderer, plus however much it’s going to cost to rent various plugins.
I think, quite honestly, that they are WAY overestimating the power of their brand. Do you want this thing that has a few movie credits, costs way more, is completely stagnant, and by the way must be rented…or do you want the actual stuff used in big films…yes, it’s still a rental, but it’s $250.
“Now we can RENT an under-featured product from Autodesk, but it’s okay because we can then RENT all the features that should have been in a core package.”
Well down the point.
Autodesk INCREASED the price for 3ds Max while REMOVING network-rendering, and asks now for even more money if we want netweork-rendering back.
I feel so betrayed…
Autodesk: “Ooops!”
Hahahahahah,
byby Arnold, it was nice, but short.
and by by Autodesk 🙂
thanks for the good laugh 🙂
Vray, octane, corona, redshift and even blender cycles, the future is still bright!
Just an FYI: the cost per render node for Arnold has been cut nearly in half by the new subscription model, and monthly rentals for it are on par with some other popular 3rd-party renderers now. Not arguing the “rental vs. permanent” license issue, but just pointing out that the cost of rendering with Arnold has actually come down here.
We may have not been given enough information but unless one Arnold node comes with additional 10 nodes I can’t see how its monthly rental is on par with other renderers. If I need one workstation node and ten additional render nodes for a month, Arnold costs 11 * 65$ (715 $). Corona with the same setup would be 45 EUR (~ 49 $). Let that sink in.
To be fair, one Arnold license is included with Max… still way more than “some other popular 3rd party renderers”.
Anyways, Autodesk should have included 5 free render nodes with a Maya/Max license. You can’t really claim you added value to your software when, in fact, you screwed your customers.
“the cost of rendering with Arnold has actually come down”
What if AGREED with your statement, but then pointed out that you are answering a question I and many others who aren’t already on Arnold never asked: what has happened to the cost of rendering with a high quality engine with CORE Max?”
You pulled Mental Ray, now to have the ability to render the way I did with Max2017, what must I pay in Max 2018?
Even if Arnold was BETTER (it’s not), the analogy would then be that I had a fleet of 5 vans that cost my courier business $2000/yr each. You come around and take them all away and give me a Lamborghini on a lease for $50,000 a year, then point out how that’s a hell of a price for that car.
The initial cost per node has come down but the recurring cost was raised by a lot. Wasn’t the old maintenance fee around $225 per year? By the third year of rental it is more expensive than the previous pricing scheme.
Oddly, as an old finalrender user who alternated between that and MR, I’ve decided that until 2018 when I drop my sub, I will look at Redshift. Seems like a lot of happy people. But I’m also a fan of mantra.
🙂 Omg, I just cannot believe it, Autodesk finaly lost all contact with reality. I’m so happy that I’m using vray. I have a renderfarm consisting of 16 computers running vray. If I’d use arnold on my 16 rendernodes it would cost me 16×65€=12.480 per year. Not speaking of the 3dsMax Subscription charges. That’s absolutely crazy!!! Christmastime for Chaosgroup and Redshift! 😉
For comparison:
10 vray perpetual! licenses: 1800,00 €.
A single vray perpetual license: 250 €
I meant “render licenses” of course.
Well… not entirely, that is the actual price if you use Vray with Blender 🙂
Cheers.
Well, this was expected I guess. It’s very sad, but expected.
I will stick to my V-Ray and Corona license for rendering.
I guess most plugin devs will end up with rental only soon, seems like the new way to go sadly.
That is not susteinable, you just have to do the maths, the cost of running everything over rental is crazy and from a business practice stand point it’s a complete nonsense and puts you in a very high risk, that is why this is not going to happend, and all this will bite Autodesk but sooner or later, for starters they already lost a big amount of their most historical user base, but Autodesk is a big slow monster, it will be too late to react when they realize this type of business is nonsense…
Someone else mentioned that it seems like an attempt to educate the user base into the ‘ benefits’ of cloud rendering rather than buying nodes for your own farm. Crazy as it sounds that’s the only rational explanation I can think of for such a pricing structure.
Actually it makes a lot of sense: https://azure.microsoft.com/blog/massive-scale-cloud-rendering-with-autodesk-on-azure/
The main big end target – it’s a 100% control of ALL industry.
And AD and their partners (like ADOBE) will make this very quickly.
I think Houdini do the same in short time.
One think- go to Blander.
Sticking with VRAY… that’s a no-brainer!!!
Maya no competitor. so they dare to control everything , other 3d software not threat to autodesk. such as modo(not complete full cg software, cinema4d (mograph side ),houdini( bit late),so autodixk knew well they competitor. they know the user wont change their entire workflow to other 3d software easily, so user ll pay for it. they r no choice to used it. that the facts.
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they r no choice to used it
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Sorry but I completely disagree, we changed all our pipeline to Blender and is not that we are not missing anything but in feact we are realizing that we have much more than with max…
So Autodesk has a real competitor that they cannot buy, as simple as that, and they did them a lot of free marketing by using their non ethical and absurd business model.
So KUDOS Autodesk for making me realize that we should stop using your software, that we should stop paying you and that there is a greener field on the other side of the fence.
Cheers!
Could you please elaborate why did you prefer Blender instead of Houdini indie or in combination with Houdini. Max is indeed very expensive for indies or small firms but there are so many low-cost alternatives: Maya LT, Modo Indie, Fusion 360 (free for indies, suitable for product design and hard surface modeling for games), Zbrush Core, 3d coat, Mari indie, substance suite, Quixel suite, so many. Do you use Blender only or in combination with another application? I think that the strongest point of Blender is its community and their tutorials. Perhaps it’s the cheapest choice but I am not sure that it has the best proportion between quality and price. Perhaps a combination would be more preferable.
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I don´t prefer Blender INSTEAD of Houdini 🙂
I think Houdini is a great tool in conbination with Blender, the problem for me is that I target to surpass the 100k limit so I try to avoid using Houdini if I can, not because it´s not a great package but because I want to rely on packages with no limits if possible, but for many people Houdini is a great package, instead of Houdini I´m looking to acquire Real Flow, it´s not the same at all, but I will have the simulations part covered, the other part may be solved as we always solved it with Max or Maya.
Now as main package I prefer Blender because it´s way of working is similar to Max or Maya, so teaching it is easy and using it is pretty familiar, Houdini is a bit harder.
Regarding the alternatives you mention, all alternatives come with limitations, being the first and most important for some of it that they are from Autodesk and I´m running away from ALL Autodesk because I strongly belive in business ethics, it was one of the main reasons why I funded my own studio, and as of today Autodesk has no ethics at all.
Now regarding the other alternatives, as I said they are somewhat limited, Modo is limited, Zbrush Core is limited, now we use Substance and Zbrush (not core), Quixel has another limitation wich is that it relies on Photoshop, and we are migrating from all Adobe too.
Of course we use Blender in combination with a lot of tools, just like we used to do with Max/Maya, nothing changed, we just interchanged Autodesk software with Blender, that´s it.
About Blender, it´s not about it´s price/cost, I assure you that Blender can do EVERYTHING you do with Max or Maya, in fact you can do much more, but people resist to learn and use it because it´s open source or because it´s free, well people should ignore that fact and try to learn and use it in an actual project, but as with any other 3d packages, it´s not simple, so a learning curve will happen, usually with Blender the learning curve is a bit hard at the beggining and it´s ver easy when you passed the first 15/20 hours working with it, but let me stress that you should use Blender defaults and not try to use it as Max or Maya, embrace the right button selection and the cursor, and you will love it.
And talking about quality, Max can´t compete with Blender when talking about quality, just looking the features, it´s no competitor, even the main render engine is a lot better than it was mental ray, now Arnold may seem strong but here the licensing scheme enters again, and Cycles has nothing to envy to Arnold, there are features here and there of course, but in any case you can use Vray or Corona too if you miss something so… no big deal…
I´m not talking about working with free only tools or open source only tools, I´m talking about migrating from Autodesk, our choice was Blender and we cannot be happier.
Thank you very much for your answer. So you are not using Blender alone but as a hub for your workflow. Now I see your point. Indeed, Realflow and V-ray for blender would be a nice addition. They are going to integrate the Mantaflow fluid simulation system into Blender relatively soon, they have Google’s funding for this, but it is not clear when it is going to happen. I think that Blender is nice in many areas but it is also weak in some other such as motion graphics and VFX. If I was above 100k I would consider 1 or 2 Houdini FX or cinema 4d broadcast licenses for any case.
If you plan to surpass the 100k $ revenue limit then you sure could afford a full Houdini FX license.
Not sure if you mix this up with the 100k POLY limit in Modo Indie. Houdini Indie has no such limitation when exporting geometry.
Yeah, about the 100k I´m referring to $ hehehe
Yes, theoretically we could afford a full houdini license, but we don´t do just 3d, we are a multidisciplinar studio, we do rendered 3d, we do realtime and vr, we do apps, we do UAV surveying and photogrammetry in different fashions, we do classic video productions, we do a lot of different things, so the times we have to use Houdini are a few inside a full year, that is why I´m not completely sure about the investment in a full license, but I´ll check that when we arrive to that bridge, so far we can use Indie 🙂
The problem with Mantaflow, as far as I heard, is that it´s too slow and I think, I´m not sure about this, but I think it will lack a lot of production features, like real foam and things like this, that is why real flow with it´s new pricing, wich is totally fair if you ask me, is a great tool to add to the shelf, it was too expensive in the past, but now I think they nailed it with the price.
Cheers!
I agree wholeheartedly with Juang3D. I’m also ex longtime max/maya user who jumped ship to houdini/blender. Both empower the user. From my point of view Max and Maya were a bit too stagnated and mainly served as modeling/scene assembly interfaces where bulk of functionality was achieved with external apps or many expensive plugins. Subscription nor rental made no sense given that Blender is a lot more efficient at modeling than either. Max users should feel right at home with modifiers of Blender and welcome the fact that program is actually fully featured not polarized/handicapped. Houdini on the other hand can give you all the functionality in the world and ability to forge your own plugin-like functionality, not to mention hollywood level FX. Needless to say, both play well with one another thanks to recently added Alembic(@Blender) and many other formats.
What’s also truly astonishing about Blender is the rapidly evolving OPEN roadmap. Great patches are submitted by users and very often reasonable requests/ideas get implemented with just months in next release. This is done several times per year by a tiny group of people on shoestring budget while it takes a year for ADSK to come up with some excuse how they had to further polarize the software or work bugs that any other company implicitly patches after release.
The FOSS guys deserve your money (simple donations), not the machine who puts most thought into financial models that extract most money from artist while spending least on development to have biggest profit margins. If you have been with adsk long enough, you know the trend and that will never change. What can change is us as artists. Circumstances understandably vary, but I encourage you to explore and be a bit more open minded. You cannot go wrong with FOSS(Blender), nor most powerful software on the block @Houdini.
And don´t forget the big amount of free addone (or paid ones that cost you around 10$) that add A LOT of functionality to Blender, the ecosystem can´t be better.
Cheers.