Arnold update for 3DS Max adds the ability to instance geometry, lights and more using PFlow
Solid Angle has released a new update to MaxToArnold that adds some handy features for creating complex scenes. This update adds a new PFlow operator called Arnold Shape that replaces each particle with an instance of a chosen object at render time. As well as geometry, this also makes it possible to instance Arnold Specific primitive like Procedural, Alembic and even lights. This update also adds the ability to export particle systems as native Arnold points primitives. Find out more in the release notes.