RealFlow objects/liquid/Hybrido interaction test
A video by Takeshi Imazu that shows how objects/liquid interaction varies in RealFlow simulations with different friction bandwidth and interaction...
A video by Takeshi Imazu that shows how objects/liquid interaction varies in RealFlow simulations with different friction bandwidth and interaction...
Slovak artist Martin Miroľa has posted a video breakdown for a storm cell test he created using 3DS Max and...
The latest liquids project from Moskva-based artists Alexey Anikushin and Andrey Kobushenko, created with Houdini and rendered in 3DS Max...
London-based artist Jonty Hurwitz has created a number of nano-scale sculptures that are invisible to the human eye using 3D...
IPi Soft has updated its markerless motion capture system with support for up to 16 Sony PS3 Eye cameras or...
David Ratajczak and Florian Sanchez have recreated a brief scene from the teaser for The Force Awakens, and have shared...
Otoy is looking for beta testers for the OctaneRender for Houdini plugin. Head over to OctaneRender's forum for more.
"Art always thrives." Barcelona-based filmmaker and designer Laura Sans has made an interesting documentary interviewing various artists on a number...
Thinkbox Software is previewing the features of its upcoming cross-platform standalone tool for converting particle, point cloud and laser scan...
A nice Particle Flow setup by Vladislav Bodyul for creating animated lines based on objects' shapes. The idea was inspired...
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