Autodesk announces Stingray 1.2 and Maya LT 2016 Extension 3
Mar 15, 2016 by CGP Staff
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The lastest version of the Stingray game engine adds support for new VR platforms and improvements that speed up common tasks. Maya LT Extension 3 integrates several modeling, UV creation, rigging and animation improvements, and includes an updated exporter to simplify the creation of characters.
Stingray 1.2 highlights:
Stingray 1.2 highlights:
- Expanded VR Support – compatibility with the HTC Vive VR Platform and Oculus Rift SDK v0.8.
- Multi-core Compilation – faster project and asset import with multi-CPU compiling.
- Workflow Improvements – entity support in story enables the shading environment to be animated with global illumination, fog, depth of field and more; a unit component editing tool moves, rotates or scales and animates sub-components of units; improved UI flexibility helps snap, move, or maximize/minimize Stingray tools independently of each other and use multiple monitors in development; and rendered outline highlights make it easier to find lost objects within large scenes.
- Rigging advances – new quick rig tool allows for the automated creation and placement of bipedal character rigs, while HumanIK support for up to five roll bones per limbs distributes model deformations during an animation.
- Improved modeling and UV toolsets – new shape authoring toolset and shape editor as well as blendshape deformer and sculpting enhancements; a robust mesh mirroring command and expanded tool symmetry; a new brush-based Symmetrize UV Tool, multi-object support for Unfold and improved layout and auto-seam features; and poly modeling enhancements.
- Updated game exporter – users can now select objects in the viewport, create a named set with a single click and view it in the game exporter as an object to be exported; click-drag workflow facilitates scrolling through key frames in animations to choose the clip’s start and end times.
Is someone here paying for and using Stingray?
Have you seen the new Unity demo? After that I couldnt care less for Stingray. 🙂
After what Autodesk pulled with SI, Combustion and Toxic/Composite, if they think they can pull me in to trusting them again they got another thing coming. I’ll stick to the free and production proven UE4 thank you very much.
@waqas my thoughts exactly, but because I’m old i will also throw in Lightscape.
Also of note…nothing on Max…so Max is clearly not for film, not for Vfx, and now seemingly not for games.
Not switching to Maya..I am predicting that when the next feature list for Max 2017 comes out, we will wonder what the hell they’ve been doing all year.
Did someone needs this?
AD – you is completely crazy.
again and again maya has everything, AD please kill max, than to give false hope to consumers
i believe iray will be pulled form 3dsmax 2017 as nvidia recently released a ‘plugin’ you rent from nvidia instead