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Home Software 3DS Max
Autodesk releases USD plugin for 3ds Max 2022

Autodesk releases USD plugin for 3ds Max 2022

by Paul Roberts
May 12, 2021
Reading Time: 1 min read
13

Autodesk has announced the public beta of a USD plugin for 3ds Max 2022. The new plugin brings USD technology to 3ds Max enabling users to create, edit, work in, work with and collaborate on USD data, including the ability to import and export for cross-platform workflows. The plugin is a separate installation available from users’ Autodesk account page or via the Autodesk Desktop Application. Read the release notes on the 3ds Max 2022 help pages. 

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blenderman
4 years ago

Finally, something is moving forward 🥳

Why as a plug-in? Because of the beta status? 

Will it stay with the import/export process? Or is this just a first step? Will there be a native integration later? 

Reply
Ciro Cardoso
Reply to  blenderman
4 years ago

Yes, beta status for now. This is just the first step. The plug-in approach is something 3ds Max team is doing. You just install what you want. So if you don’t want USD, you don’t install it, the same goes for the Retopology tool. Is also easier to update this way.

Reply
Animatect
4 years ago

Awsome!

Reply
Benjamin
4 years ago

Awesome. Since how long I waited for this. 
I think this is the most important step in the last years. I’m sure it will bring some salvation. 😉
Thank you everyone who participated in this.

Last edited 4 years ago by Benjamin
Reply
Remy
4 years ago

Nice!! I like this plugin approach makes a lot of sense development wise.

Reply
Damm
4 years ago

It’s like getting HDR support in windows 95.

Reply
Igor Posavec
Reply to  Damm
4 years ago

hahahaha

Reply
Dumb
4 years ago

can someone please turn max into a glorified usd editor?

Reply
Morris Boulet
4 years ago

This (hopefully) shows they learned their lesson with not keeping up with latest developments in CGI, since this got developped/released quite fast compared how slow they were with implementing new tech in the past. Lets hope they keep it up.

Reply
Trono
4 years ago

Most positive Max news in a long time. Plugin makes sense, and with that approach I hope we can expect it to be kept up to date with USD and industry standards within reasonable timelines.

Reply
darren_bushingwand
4 years ago

doesnt support lights, materials or animation yet LOL

useless….

Reply
Rob_repo
Reply to  darren_bushingwand
4 years ago

it does support materials..

Reply
Donald Newlands
Reply to  Rob_repo
4 years ago

It barely supports materials. The limitations on texture mapping make this version not very usable for us.

Texture support is limited (texture wrap settings and offsets are unsupported). Texture graphs are not supported, only direct bitmap inputs are supported.”

Reply

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