Maya 2022 released with a new USD plugin
Autodesk has announced the release of Maya 2022 with a new USD plugin. This has been in the pipeline for a while, it was first announced at SIGGRAPH 2018 as a joint effort with Pixar, Animal Logic, Luma Pictures, and Blue Sky Studios. According to Autodesk, with the Maya 2022 release “USD is now seamlessly integrated in Maya, enabling artists to load and edit massive datasets at lightning speed”. Other features include
- New animation tools, including a new Ghosting Editor that allows artists to quickly see animation spacing over time, improvements to the Time Editor, and new filters in the Graph Editor.
- Several procedural, topology-independent rigging workflows. Component Tags and Deformer Falloffs provide modern methods for defining membership and weighting, as well as seamlessly sharing that data between geometry and deformers. Maya’s deformation toolset also gets bigger with new Solidify and Morph deformers.
- A new Sweep Mesh tool to procedurally generate geometry and adjust attributes with a single click.
- A new Game Vertex Count plugin plus other improvements to the modelling experience including pivot improvements, an upgraded extrude thickness tool, faster lasso selection, and more.
- Arnold 6.2 with new imagers for light mixing, bloom effects, and denoising. Other changes include GPU improvements, enhanced USD support, and integration with OpenColorIO v2.
- Python 3 is now the default for Maya on Windows, Linux, and Mac OS.
- A faster and more modern user experience with reduced startup time and customizable preferences, splash screen improvements, and intuitive script editor enhancements.
Find out more on Autodesk’s Maya blog.
NIce:)
very nice version . im happy :))
so no Maya 2021?!
Who cares? this one year one version is totally stupid anyway.
This release is packed with great features.. Check the VR option @07:18.. Vnice!
Autodesk: A new version of Maya
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The 99% of 3D Artists: No one asked No one care
so no new features even after skipping 2021…
Maya is so dead
all crooked softwares must die sooner or later.
max and blender Trols
are you readyyyyyyyyyyyyyyyyyy
GOOOOOOO :)))))))
All DCC software is overrated, we use MS Paint for most of our VFX & animation work anyways.
that’s called sadness pal, maya is stacked since version 7 (2005) so accept that and go on. finally maya pointless fetish is over and we can enjoy the new attitude of max development like smart extrude super cool feature, texture baking, osl mats, etc
But don’t worry pal you can compare your great software with the orange one. You will understand each other I promise.
Maya and Max died after Autodesk bought them off from Discreet and Alias.
Personally as a long time Max user, I have beef with Maya and the way Autodesk prmoted it, starting with full on promotionin Universities over Max and prepin up everythign to do with character animation into that ideology. Now we are left with a divide Maya for Characters Max for viz.
Even though in relaity Max was the first software to have superior and innovative character tools including full on cloth sim and soft bodies as well as a far better particle sytstem back in the day, ironically Max also had a full blown muscle system plugin and morphing tools whcih surpassed that of Maya’s at the time before Autodesk moneymen decided otherwise to look good on their yearly reports.
Autodesk didnt bought anything from Discreet. Discreet was the Autodesk division dedicated to media and entertainment (what is now Autodesk media&entertainment).
Sorry, that’s not quite right – they bought discreet logic, then had a discreet brand (Max was always at Autodesk under the Kinetix banner, and they bought in Maya, but not from discreet)
https://www.cnet.com/news/autodesk-to-buy-discreet-logic/
Then rebranded it to discreet for a while, before dropping it and putting everything under the rather dull Autodesk brand.
VR modeling looks like the start of something awesome. Also very nice rigging updates.
Nice Update
Great features…especially the animation tools.