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Software

Maya 2022.1 released

Jul 29, 2021 by CGPress Staff
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Autodesk has announced the release of Maya 2022.1.  New features include:

  • A new personalised startup experience that’s designed to help users get up and running faster, It features a new welcome screen that connects users to learning content, communities, documentation, and recent projects.
  • A new search feature makes it easier to find tools, commands, and scene objects. Users can also add personalised keywords to tools and commands in the search engine, making it easier to customise workflows.
  • A new “gamified” interactive experience is included in the Maya app that’s designed to teach first-time users the basics of 3D and Maya’s UI, including navigating a scene, and moving, rotating, and scaling objects. Advanced users can also take advantage of a reusable framework to create customised interactive tutorials to share with new team members, students, and the wider creative community.
  • For more advanced users, the new Quick Tour provides a walkthrough of Maya’s most useful concepts and tools in two-minutes. Each step includes a link to detailed documentation, allowing artists to go more in-depth on features as needed.

The update is available now. To learn more, visit the Autodesk website.

Related News

  • Maya Bonus Tools 2022 released
  • Autodesk releases USD plugin for 3ds Max 2022
  • VR-Plugin 6.0 for Maya 2022 released
74 Comments
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MauricioPC
3 years ago

And people complain about Max updates. This is ridiculous.

stevediexplora
Reply to  MauricioPC
3 years ago

what did I just watch lol

hOLY pOLY
Reply to  MauricioPC
3 years ago

Like I said they are all dead but I feel fun, maybe because those are made by autodeask.

Navid
3 years ago

Lol, this is funny.
When are Weta tools coming to maya?

Last edited 3 years ago by Navid
hy8gggf
3 years ago

Lol

Ludvík Koutný
3 years ago

Wow, not a single feature which would be helpful to professional users. Impressive!

I totally see Autodesk reading some internal report about new user Maya adoption dropping, and then hiring some external generic research company to look into it. The company then does UX group testing on some random college kids who’d never choose CG to be their career path, coming back with the conclusion most kids find this high end, professional VFX software “hard to learn”.

Then, the thick skulled marketing person, who assigned the research, interprets the drop in sales to a simple fact that kids have hard time learning Maya, instead that they are getting steamrolled by competition in terms of PR, popularity, reputation and development pace.

And then, that’s how you end up with changelogs like these 😀

bob7
Reply to  Ludvík Koutný
3 years ago

i very much like the addition of the proximity deformer falloff and the return or the viewcube in the ui. I am working a lot with planes in a 2D environment and this little gadget is very helpful here

Last edited 3 years ago by bob7
A. B.
Reply to  Ludvík Koutný
3 years ago

While your analysis is perhaps true, people who know Maya know what they got in their tool bag and don’t need another feature to blow their mind.

Ludvík Koutný
Reply to  A. B.
3 years ago

Heh… well, given the hefty yearly price tag, and no option for perpetual license, I am not sure many of them share your “I don’t need another feature to blow my mind” idea 🙂

Sure… It doesn’t have to be new features. Often, good improvements to existing ones are sufficient. But this update brings neither.

Damm
Reply to  A. B.
3 years ago

We might not need crazy new features, true, but we need crazy new improvements and fixes.

We also need to stop having the tool being bloated every time with stupider and stupider additions!

I start to understand why people like Blender so much. It’s lean and it improves over time….

Last edited 3 years ago by Damm
Igor Posavec
3 years ago

Never again laugh about 3dsMax chamfer updates – it can always get worse!

Steven Seagal
Reply to  Igor Posavec
3 years ago

You can see what will gonna be the next max update already

Igor Posavec
Reply to  Steven Seagal
3 years ago

I have just heard moaning on the other side of the room. Our programmers have had to recompile all our plugins for the new Autodesk SDK – instead of new features we have got new gender- and politic-correct guidelines: we have to recompile it because of a AD SDK with Master-Slave changes. New Feature! Does not fix anything but causes extra work.
(and we still wait since 2 years for the answer about bugs in the SDK concerning UV editing.)

Artur
Reply to  Igor Posavec
3 years ago

The next Maya update will feature configurable splash screen with tweakable corner chamfers. So happy to have switched to Blender, nice combo with Houdini, though still waiting for full USD interoperability. Maya is dying, 3ds max as well. This is what happens when the marketing dept overpowers the division operations.

Steven Seagal
3 years ago

Looks like they have been busy, full of goodies. Looks like will be weta doing all the hard work from now on. 

Technomancer
3 years ago

lol

Technomancer
Reply to  Technomancer
3 years ago

i just watched it with the sound on. its way worse, holy shit.

Raymarcher
3 years ago

HAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

Damm
3 years ago

What the **** was that ???!!!

Now all the pro users know that the software is total trash, instead of fixing the thousands of issues that still remain for decades, Autodesk marketing wants to target the total noobs who can’t know yet of bad their software is…

Maya anyway is just game over, it’s not these kind of joke updates that will fixe the core that is totally out of date.

token
Reply to  Damm
3 years ago

yes is dead. only 98% studios use maya…id dead…

Mumamix
Reply to  token
3 years ago

Many studio use Softimage also and its dead.
Also many studio is looking alternatives and most vfx studios use HoudiniFX and they are making character tools better and making node based workflow easier so it looks that future is in Houdini but still many studios with old habbits will keep using maya and softimage but future looks to be in houdini and blender at least from student perspective – most schools and studios are interested from alternatives options to replace old workflows. But this was absolutely funniest update in cgi history 😀 And i can feel that SideFX is laughing a loud in their office just like The Foundry.

smbell
Reply to  Mumamix
3 years ago

We’ve got our perpetual license that ended with 2020 which is about as good as Maya is ever going to get IMHO, so if I ever need to bust out a quick model or do some more involved UV work, then we have that, otherwise we’ve totally switched to Houdini and loving it.

A. B.
Reply to  Mumamix
3 years ago

Lol, you don’t really believe that a studio which set up all its modeling, rigging and animation tools is going to switch to Houdini or Modo? They’re currently mostly unusable for those tasks.

Artur
Reply to  token
3 years ago

It’s actually still dying, the agony since AD acquisition.

token
Reply to  Artur
3 years ago

Since acquisition? Would Alias/Wavefront sell it if it was so great and succesfull? The same with XSI, Autodesk paid some change for it, 30 milions or something…They own maya for over 15 years, download maya 6 or 7, and check if they didnt update anything, and how great it was 15 years ago. You live in Your fantasy autodesk hate world.

Damm
Reply to  token
3 years ago

It’s in 98 percent of studios just like 98 percent of people had a Nokia 3310 in 2002.
Things change.

token
Reply to  Damm
3 years ago

Blender is like nokia compared to Maya. And Houdini is a different purpose soft.

Stephen Green
3 years ago

Not exactly a stellar argument for the development of rental only software, is it?

David
3 years ago

I could see this being requested by gaming companies who have a high churn-rate and need to get newbies up to speed quickly.

Ludvík Koutný
Reply to  David
3 years ago

Are you implying that whoever finishes this short interactive tutorial is immediately ready to be productive as an artist in a game dev company?

David
Reply to  Ludvík Koutný
3 years ago

Well it seemed plausible at the time Ludvik, but not now you’ve teared my idea into shreds!

Mortas
3 years ago

I think blender has put autodesks maya team into panic mode , as most new 3d users are starting with blender and in the future that means more studios will be using blender – blender 2025 ..forget Maya

TubeSmokeGuy
Reply to  Mortas
3 years ago

The fact, that the most new users start with blender and that they later carry this into their professional lifes, is true. The only solution would be to offer free to use non-commercial licenses of Maya and 3dsmax. People who want to use them for free are using already cracked ones and there is simply no way to avoid or stop that. If a user then starts to make commercial work, then he need a license update to indie or full. Here you have to trust into the integrity of the people and you have the law on your side. It will be the same as with the indie license, you can’t really control if users hit the revenue limit, but you can trust in integrity. Do it in the same way for non-commercial users. This will help to stay alive on the long term, I think!

Technomancer
3 years ago

just looked it up, yearly fee is 2.200€. to be eligible for indie you need to make below 50k gross revenue.
gotta wonder how attractive that pricing/feature set will be for studios, especially smaller ones.

DavidZ
3 years ago

Unbelievable small update that can only serve as terrible promotion for the software.

However one thing that some people don’t seem to realise is how much features already exist in Maya. From that perspective it is sensible to try and make that large array of features more accessible to new users who think Blender is just as good as Maya. 😉

Technomancer
Reply to  DavidZ
3 years ago

“we are kind of tired of coding n stuff. besides, maya has many features already, right? now pay us 2k a year for privilege of using it.”

software as service y´all. gotta love the apologists.
autodesk should send out dildos as givaways to loyal customers.

Christoph Schädl
3 years ago

Good update for Maya_USD!

A. B.
Reply to  Christoph Schädl
3 years ago

Yeah! Tell me of another software (except Houdini) that has this kind of industry-compatible support for USD. None.

Maya is saving our ass here.

Don’t get me started with stupid blender that doesn’t understand USD, has an incompatible edge crease editor (disqualifies as a modeling package) and lives in its own weird universe. It’s the worst program and it being free doesn’t make it more useful. How would people even check animation in Blender, Cinema4D etc. with their slow FPS? Nightmare.

We’ll stick with Maya for a long time to come!

Guest (the fake)
Reply to  A. B.
3 years ago

even if you like Maya, this kind of comment allow AD to put minimalist update on their product.

MauricioPC
Reply to  A. B.
3 years ago

And yet you have an experience modeller impressed at how good Blender is.
https://www.youtube.com/watch?v=DXX0U4mkIhM

Juang3d
Reply to  A. B.
3 years ago

Incompatible edge crease : solved already since a few versions in fact, Subdivision Surface got an option to be as it was or to be as other packages, having options is good, specially when they are options from the original library, OpenSubDiv, options that other packages hide instead of making them available to the user 🙂

USD Support: on the works, in collaboration with Nvidia and Tangent animation, including a Cycles version that will become a Hydra Delegate and compatibility with Nvidia Omniverse

Slow FPS: disagree, however I admit not as fast as Maya… when you cached out it… if the cache does not break and Maya don’t crash, but not as fast as Maya.

If you like Maya, stick to Maya, awesome 🙂

What amazes me is how people that just don’t know Blender make a critic, the video posted below shows it perfectly, common complains about Blender from Maya users that are not actual problem, just different workflows, it’s a different software, don’t look for Maya in Blender because it’s not there XD

Artur
Reply to  A. B.
3 years ago

I have worked on all the “great” 3D packages, starting with LW, then Maya, 3DS Max, modo. Tried XSI and C4D to see the insides. 3 years ago I switched to Blender. This is my order of productivity when it comes to the modeling department: Blender, 3DS Max, modo/LW, Maya. Now, when it comes to overall experience, for me Blender clearly wins – gives me the best work flow, exactly meaning what it is: the flow. It is joy to work with. It has it’s downsides, and I agree partial support of USD for now is one of them, the other inability to render Alembic curves. The universe you call weird is weird for you, for the sky-rocketing user base of Blender the universe of obsolete, over-plugined, heavy packages like Maya seem weird as well. And you are already the minority. Besides, starting from B 2.80 some conformism to the UX standards has been gradually introduced, sometimes sacrificing productivity (viewport refresh speed). Please don’t put here another “studios use it” argument. Studios won’t change their pipeline in one day. They are hostages of their own sub-pipelines, plugins, extensions and procedures. USD support is important, Maya is still clearly superior when it comes to animation department, being a soft largely tailored for movie industry, but this is changing, and changing fast.

Artur
Reply to  Artur
3 years ago

Forgot about Houdini, but that’s a different league, a great Blender companion. Love it!

token
Reply to  Artur
3 years ago

sure,sure. LW better then Maya, sure. Blender flow? You mean half assed features and lacking performance?

Juang3d
Reply to  token
3 years ago

For how long have you been using Blender?

token
Reply to  Juang3d
3 years ago

30 minutes, it was so stiff, not pleasant, low performant, bad representation on wire in viewport, and more, i could’nt more. I always tets it from time to time, still sucks ass.

Igor Posavec
Reply to  token
3 years ago

Blender is not McDonald’s or a toilet, you can’t go in and do the job in 5 minutes. One need to climatize for a while and get used to it. I hope you are not searching for friends or a girl in your life with the same 30 minute criteria, you will get only trash 🙂

Far worse is when you spend 3 years with a software and it feels still extremely repulsive. For me it is Maya, each time I open it and start working on it, it is like getting endoscopy, over and over again. I tried for years, I have no idea why it is so disgusting. And I have worked with Real3D, Lightwave, Imagine, TrueSpace, Mirai, and all other obscure software, but Maya…. gak,…

Juang3d
Reply to  token
3 years ago

Igor said it very well, I’ll be a bit more direct.

You have not enough experience to evaluate Blender at all, you have no idea of how does it works, what’s the workflow you should use, and how things work internally, you probably have not idea of where are half of the tools or how to solve the majority of problems you will encounter just for trying to apply your muscular memory and workflows “imported” from other software like Maya.

Blender is not Maya, 30 minutes or a little while from time to time does not give you enough information or knowledge to do a proper evaluation.

Your opinion is yours and you may profoundly dislike Blender based on the very small time you had to test it, however your evaluation is lacking a lot of information so basically if I were you I would never publish such a bold opinion with so small knowledge about the software.

When I say something about Max, Maya or Blender is because I’ve been working with them for a lot of years, more than 15 for Max and Maya, and around 5 with Blender (if I don’t count the previous years where I used it several times as a side wing for max/Maya), but you will never hear me criticize Cinema 4D saying it’s a bad software, or it’s the worst for character animation, or similar things.

Why?

Because while I tested it several times, for way more than 30 minutes, I can’t consider my self to have enough knowledge to do a proper evaluation, I don’t know C4D workflows enough to compare them with Blender/Max/Maya, and in fact C4D amazes me from time to time for it’s ease of use for mograph shown to me by various users that really know it.

So in the end, great that you have an opinion of course, and it can be very valid for you, but I’m afraid your opinion on Blender is not something that should be taken into account at all.

With that said, this does not mean that Blender is loved by anyone that shows interest on it, I have several friends that tested it profoundly, they love some parts of it and they hate some other parts of it, they often think that something can’t be done while in fact it can be done, and they are amazed of how flexible Blender can be, it’s useful for some of their tasks and is not useful for others.

Those friends do a proper evaluation with pros-cons for them, they dedicated time, they did projects with it, they learned how it work up to a certain point, that’s a valid opinion and they usually compare/criticize not the whole software, but the part they tested and learned the most, as that’s the part they know well enough to evaluate it.

So say whatever you want, do whatever you want, but I’m afraid your opinion of Blender is valid for you and only for you, at least for the time being, who knows what will you test or learn in the future 🙂

token
Reply to  Juang3d
3 years ago

im trying it for years. And dont like it. I work side by side with guy modeling in blender…still prefere my 3d max. Dont like blender stiff moving, adding edges, ugly edges, stupid gesture oriented deformations, clunky cuting,scaling,moving,everything. Clunky edge constraints, no face constraints, no rotate of constrained edges, trash UV…PERFORMANCE. It just pushes me away. When i watch somebody working in maya it looks at last smooth…

token
Reply to  token
3 years ago

ah, sculpt, sculpt works fine in blender. But I have Zbrush….so….

Igor Posavec
Reply to  token
3 years ago

Token:
Day 1:
“30 minutes, it was so stiff, not pleasant, low performant”
Day 2:
“im trying it for years.”

so, what now? 30 minutes or 30 years?

token
Reply to  Igor Posavec
3 years ago

years of 30 minutes …hard to understand? I try it for half an hour , sometimes. After big noice, how great the last update was, how much performance improved etc…Cant stand it for more than 30 minutes at once. Im reading blenderartist forums, read how they try to improve performance….try it…still long way to go. And dont like how restrictive the soft is, trying to push me to do thing how they imagine it. So much more freedom in max.

Igor Posavec
Reply to  token
3 years ago

Interesting. Especially 3dsMax, the oldest Brontosaurus on the market, has a very wooden, almost Amiga-like WIMP GUI look and feel. I would never describe 3dsMax GUI as an “delightful user experience”. Other words pop up in my head, like “hammer”, “stiff”, “arthritic”, “concrete” or “inflexible”. I see no freedom in it – the buttons and menus are there where they are, and you can’t arrange them, move them or do anything about UI – it is frozen it time and place. And this is not only my opinion, in AD video sessions their people are also talking about the “non contemporary” design, they are working on.

But don’t get me wrong, I am die-hard max user since 1999, there is no other software on this planet that has such great spline-editing, BIP, all render engines and myriad of excellent production plugins and scripts. I was just intrigued about how you like the UX of Max, which has apparently fallen out of time…

token
Reply to  Igor Posavec
3 years ago

i like my screen space gizmo, i like my modifiers, i like my put my edge loop where i like it, i like my i want to grab what i move…jeez i like lots of stuff. Maybe people have different brains, my brain is directed to zbrush and max. I hate maya too:P

token
Reply to  Igor Posavec
3 years ago

And yes, so many things can be improved….but still. So much better:D

ps. improve unwrap first:3

token
Reply to  Igor Posavec
3 years ago

And about woodeness, it may look wooden. But when i add edge loop, vertex, whatever, is so smooth in max. I dont watch interface, i watch my interaction in viewport. Shortcutcs and ctrl +x. :3

Juang3d
Reply to  token
3 years ago

With the exception of Edit Poly (which is probably coming sooner rather than later) literally everything you mentioned there is present in Blender 🤣

Technomancer
Reply to  token
3 years ago

I dont think your experience (or lack of) puts you in a good position to criticise any aspect of blender tbh. usually i stfu when i dont know something, but ymmw.

keep using max man its a good tool and it works for your needs and “brain”.

Technomancer
Reply to  Igor Posavec
3 years ago

thanks for the laugh. yeah max has things going for it, ui and ux aint it though.

Blender otoh is smooth af.
dunno if the ui ux criticism is a remnant of 2.79. dont think the stigma holds true anymore yet i see people parrot it.

troll
Reply to  Technomancer
3 years ago

no,is not smooth at all. Yoy all speak from Your arses. I can listen, to a degree, to Juang3d and Igor. but rest of, You, you are just limited. Why is max smooth when editing, adding edges, connecting. Why is my viewport pleasant to look at? Why is blender lagging, skipping, expecting from me to pay attention? No fluidity at all at modelling. You can lie to Yourseves as much as You want. I see the difference. Just like in sculpting. Blender is surely zbrush level now? Is’nt it? What are all those threads at blender artist about blender performance doing? Sure, i’ve start them all. Sure. WHY iS IT so CLUNKY? Why ? You are all like the guys not seeing the difference 60/90/120 fps, children of blender.

Jay
Reply to  troll
3 years ago

Bro you sound like a troll. GTFO with that i’ve been a max user since it was discreet ver 9 and what you talking about is completely false. Again GTFO i work in a studio very well known that uses Blender. Just sounds like you don’t know what the hell your doing. Get on those tutorials junior and learn.

troll
Reply to  Jay
3 years ago

Hmmm, tell me more, how was your max 9 compared to 2022, tell me babe:). . What You miss in max 2022, tell me.

.Disto
3 years ago

I have the feeling some people dont even look at the complete release notes. And the link is even missing in the article 🙂 https://help.autodesk.com/view/MAYAUL/2022/ENU/?guid=GUID-BA88B95B-3C47-49B2-8182-4D37161DA904

MauricioPC
Reply to  .Disto
3 years ago

Read it. Nothing particularly outstanding.

Curious is that Markus (bifrost guy) left in December. No wonder bifrost is even slower in development and hasn’t come to Max yet.

.Disto
Reply to  MauricioPC
3 years ago

Im curious where you get those informations?

MauricioPC
Reply to  .Disto
3 years ago

I usually follow people on LinkedIn. Usually people are posting more updates and things there than on other social media.

Jay
Reply to  .Disto
3 years ago

For a company that has millions if not billions. The updates are lacking. Autodesk down fall will be their subscription model.

David
Reply to  Jay
3 years ago

Saying it like this makes me think Autodesk are applying the principle of ‘do the minimum work on the updates’ to extract the maximum profit for shareholders.

Whereas companies like Blender, Sidefx seem to be CG enthusiasts first and profit-makers secondary.

David
Reply to  David
3 years ago

except that Blender is non-profit. But you get the point.

Jay
Reply to  David
3 years ago

Yeah i get it man. I just don’t know why so many people are scared of blender. Its a very well develop tool and as time goes by its getting better.

Jay
Reply to  David
3 years ago

Ill try to make this short. I started with 3ds max 9 then years later i went to Alias wavefront maya 7. Shortly after i went to the double tree hotel in orlando fl for a Alias wavefront confrence thus announcing that autodesk would be taking over and people booed the announcement. After the take over the product has been shit and all autodesk as done is bought out smaller plugin developers to try to further the success of maya or max. Sometimes just copying their work. The company doesn’t want to invest yet the company wants to do as little work as possible while charging a premium price for their product because they know they got the market by the arm. As a freelancer they totally screw that community. Couple years back i switch to blender and haven’t looked back more money in my pocket as a freelancer since i don’t have to pay that lazy ass company.

Bob7
3 years ago

I am a Maya User for a long time and I still like the software. I also use expensive (but ridiculously slow developing) Toonboom Harmony for 2d Animation. And here comes Blender for free, which seems to be financially well founded now, to offer a complete 3D/2D solution (Grease Pecil). 2D Animation Cartoons are booming in Streaming Services. No solution from Autodesk here. I am sure Blender will dominate the market in a few years because it’s so massively developing.

Technomancer
Reply to  Bob7
3 years ago

this is the most reasonable take. i also own and have used autodesk and maxon software.
for my needs its a no brainer, blender all the way.

these updates compared to blender look more and more ridiculous too.

Jay
Reply to  Technomancer
3 years ago

Animation studios for anime use Blender now for their work. Autodesk only cares about copy features from Github from source of other developers since they can’t come up with their own but very true Blender will become more of a mainstream industry standard tool in a couple of years.

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