Allegorithmic have released an update to Bitmap2Material, the substance for transforming bitmap textures into seamless materials. New features include:
- [Filter] Improved results with non square image inputs
- [Filter] Better global performances
- [Parameters] Add a separated control on X and Y axis for
Input Scale - [Parameters] Add Light cancel angle parameter when
extraction method
is set on luminance based - [Image Inputs] Have the possibility to apply Input Scale on
“Metallic”, “Emissive” and “Relief” image inputs - [Image Inputs] Have the possibility to apply Make It Tile
on
“Metallic”, “Emissive” and “Relief” image inputs - [Tiling] “Make It Tile” Edges Quincunx tiling method must
be affected
by “Tiling Transition Precision” - [Tiling] “Make It Tile”: add a “Tiling Transition Size”
option for
“Quincunx” and “Linear” methods to control how far from the edges the
transition will be done. - [Relief] “Relief Balance” must produce higher quality
results (low
and mid frequencies look like coming from low resolution) - [Relief] Add a parameter (Invert Relief Type) to control
the “Invert
Relief” type when the “Slope” Method is selected as the extraction
algorithm. - [Relief] Add a “Height Input Softness” option to blur the
height map
input - [3D View] Add tessellation to PBR shaders (PC only due to
hardware
limitations on MacOSX) - [3D View] Add simple opacity to PBR shaders (no face
sorting) - [Emissive] Add an emissive output (with image input support)
- [Emissive] Add controls to choose the generation method and
adjust
the result - [Opacity] Add an opacity output (generated from the Main
Input alpha
channel) - [AO] Add an extra frequency equalizer control (“AO Balance”)
Plus bug fixes. More on Allegorithmic’s website.