Bitmap2Material 3.1 now available
Sep 08, 2015 by CGP Staff
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Allegorithmic have released an update to Bitmap2Material, the substance for transforming bitmap textures into seamless materials. New features include:
- [Filter] Improved results with non square image inputs
- [Filter] Better global performances
- [Parameters] Add a separated control on X and Y axis for Input Scale
- [Parameters] Add Light cancel angle parameter when extraction method is set on luminance based
- [Image Inputs] Have the possibility to apply Input Scale on “Metallic”, “Emissive” and “Relief” image inputs
- [Image Inputs] Have the possibility to apply Make It Tile on “Metallic”, “Emissive” and “Relief” image inputs
- [Tiling] “Make It Tile” Edges Quincunx tiling method must be affected by “Tiling Transition Precision”
- [Tiling] “Make It Tile”: add a “Tiling Transition Size” option for “Quincunx” and “Linear” methods to control how far from the edges the transition will be done.
- [Relief] “Relief Balance” must produce higher quality results (low and mid frequencies look like coming from low resolution)
- [Relief] Add a parameter (Invert Relief Type) to control the “Invert Relief” type when the “Slope” Method is selected as the extraction algorithm.
- [Relief] Add a “Height Input Softness” option to blur the height map input
- [3D View] Add tessellation to PBR shaders (PC only due to hardware limitations on MacOSX)
- [3D View] Add simple opacity to PBR shaders (no face sorting)
- [Emissive] Add an emissive output (with image input support)
- [Emissive] Add controls to choose the generation method and adjust the result
- [Opacity] Add an opacity output (generated from the Main Input alpha channel)
- [AO] Add an extra frequency equalizer control (“AO Balance”)