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2.91 is cool… but we already use 2.92… LIVING ON THE EDGE! hahaha
Most useful comment ever…
Yep… it means that you don’t have to wait until the release of a new version of Blender to enjoy the new features, like Tile Stealing for Cycles, or the new APIC solver for Mantaflow, or in no time the Geometry Nodes, first implementation, and others 🙂
Living on the edge… Of blender. If you want better implementation of solver you can found it elsewhere certainly. Take the right tool for the right task if you want maximum quality.
Right tool? There is no right answer to that: what is right tool for your work. It depends: what you need. There is so many apic solvers and no one is ultimate solution. Houdini is best for mixing different simulations and when you need large simulations with stability. While blender offers good tools for free so its affordable solution and perfect for many solutions and it get better each release. I have tested x-particles (which has now navi integrated, and ex-softimage somoke plugin integrated and their own solvers), bifrost, houdini<3, storm (also very affordable, realflow.. and mantaflow which is getting better and better.
But i must say: blender with houdini is one of the best combinations <3 also epic looks to know this: first they donate 1,2mil. For blender and then they aqcuired part of sidefx stocks to invest that company and making development stable/faster/secured.
I t is very good we can choose more or less risk.
Enjoy bugs and crashes
There is so few bugs it dosent bother (i mean i can not enjoy from bugs because there is just few of them 🙁 more bugs needed = more features with faster integration/implementation) 🙂
Nice stuff, More than the “eyecatchy” things, I am happy they add more love in to alembic import/export features, very important.
What I really want is the USD import process, that’s gonna be huge I think 😀
ohh yeah, can t wait for a proper Blender/Houdini combo. Mainly for character work. And if usd leads to a hydra delegate this will be such great news.
I think that’s the idea being worked on by the Blender Institute and Tangent Animation 🙂
I think one of the latest eye opener works about blender for me is this article:
https://www.ronenbekerman.com/making-of-house-59/?fbclid=IwAR1yNR3LclZhXwVAjElAma5uDG5a-9Ni882kRAx2dggZpwtWo61i2Vfw-j0
The results are quite good. Blender is picking up pace in Architectural Visualization. How I wish there was a corona renderer plug for it.
Well there are three things missing for me in Blender… Railclone, Forrestpack and 3ds max… 😉 nope just kidding.. Blender is promising.. not max. but something like forrestpack and railclone would solve most of the architectural problems and something like corona or vray.. but hey.. cycle also gets better..
RailClone may be the hardest to achieve so to speak, but because it works on a low level hard to “mimic” with Blender’s Python API
ForestPack, right now you have Scatter Addon, pretty powerful, with a great library of biomes and growing:
https://blendermarket.com/products/scatter
Also a pretty powerful tool in Blender for ArchViz is Archipack Pro, it maintains a procedural workflow and makes very easy to work in ArchViz with Blender:
https://blender-archipack.org/
And more tools are growing for ArchViz, like Tiny CAD (included in Blender) and others, that solve one of the major problems people from max have when comes to Blender, the curves/spline toolset, there are several quality asset libraries out there and hopefully with Geometry Nodes we will be capable of doing things similar to rail clone, right now it’s partially possible with Animation Nodes and/or Sverchok, but it requires a lot more work than Rail Clone.
Finally as render engine, apart from Cycles we have LuxCore, which is fast and pretty advanced, with GI Cache, Light Tracing (fast caustics), CUDA and Optix support and many other things, pretty cool:

And more things are coming for this field 🙂
That render meh. Sorry but even 5 years ago render quality for good architectural projects were way better than that.
ok 🙂
Do you like this one more?:

Disclaimer: it’s not ours, authors HYH Creations
Too bland. It is nevertheless usually enough if it is an isolated home. If it is a significant project you are selling dreams, not apartments and the approach should be more akin to TV,cinema.
I agree with you.
The first picture has the style chosen by our client, the style you mention was something directly forbidden by them, you may not like it, but we are very proud of it, and so it’s our client 🙂
The second one is not ours, and it’s not Blender, it’s Corona render (with Max I think, but I’m not even sure), I put the picture here just to illustrate that you may not like our work, but don’t judge a render engine or it’s capabilities by our work, try it and see if you can reach higher levels of quality with it 🙂
If your best Blender render looks similar to 3ds Max blandest, you might not be making as strong an argument as you would hope.
Once again, I respect your opinion, but you are judging something from what I showed you, if you don’t like what we do, it’s ok 🙂
Since you insist, I’ll change it XD
But judging it just with our work is a mistake IMHO, but think whatever you have to think 🙂
However in both cases your comments, both AlexS and DavidZ, make a reference to the style chosen (should be more cinematic, it’s bland), not to the render itself, and if you do archviz, and I assume both of you do, you know that’s a matter of compositing, not a matter of rendering or the toolset available to create the scenes.
Cycles can render nicely.
https://blenderartists.org/t/garden-with-glass-shelter/1251702
https://blenderartists.org/t/a-nice-garden-personal-archviz/1209366
https://blenderartists.org/t/lakeside-cabin/1217479
https://blenderartists.org/t/tranquility-box/1255120
https://blenderartists.org/t/home-in-poland/1179598
its kind of bizarre that you are citing that blender is missing actual plugins (not native features).
naaah, nothing special…
:))))
Yup. Nothing special but its still much MUCH much more than autodesk’s, maxon’s or the foundry’s updates. 🙂 Only SideFX takes huge steps in technical field.
Sure that 3dmax will copy blender again. Blender is the new 3d standart of the industrie
Blender has catched up fine, but is still not really there to be a complete substitute for Cine or Maya. And as nice as Blender is, i have seen quite a few people who tried out Blender switching back to the commercial solutions again. Pipeline and performance problems, missing functionality, complicated useage, and so on. And the GPL nature of Blender is also still a hurdle. Where Blender is a standards since years is the hobbyists. But not for the industry. And most probably never will.
Really I would research what you said of being a hobbyist program. Amazon studios for the production of the show use blender 2.78 starting for their VFX shots using proprietary pipeline. Also a award winning film from netflix use blender 2.79 so saying blender is a hobbyist program and not a industry standard is false. Even companies like Ubi Soft Animation Studios along with Gear Box, Bungie and others use blender in their pipeline so if it was a hobbyist program i don’t think companies like this would use such a hobbyist program.
cracks me up when people talk about “the industry”. which industry are you in mate? i really want to know. gaming industry? advertising industry? architectural industry?
there is not one monolithic 3d industry standard but a range of needs many of which blender fills nicely. i have max and cinema licenses and only ever fire them up for conversion purposes.
blender has some gaps, but your argument is 10 years old. you do you though.
please keep not using blender, i am super good with you bending over for autodesk.
what has max copied from blender? Broken manifold extrude (not working blender version)? Broken undo? Funnily bad edit mesh performance?
Blender can’t even copy max properly. Look at their Extrude Manifold.
Personally about all the thing of Max copying Blender, I think it’s ok 🙂
For a startesr I would say that I agree with some of the things said here:
– Broken manifold extrude (not working blender version) – totally agree, I’m the first one that made a critique about this feature, also one of the few that tried to give some more views on how it should work, and also one of the few that played with the first implementation of the feature and added to our Blender build, after that we removed it because it was hard to maintain, and what reached master is not useful at all.
However the dev knows it, and they are already working since day 1 in an alternative version of this tool, correctly done, more powerful and properly done 🙂
Now this is not a copy from max, and Max has not copied this from Blender, all in all this was first seen in many packages before max or Blender, the one I recall is of course SketchUp, but I think it was inside another one before SketchUp, I just can’t remember the name.
– Broken undo? – You are a bit dated, Undo is working at high speed for wuite some versions already, not broken at all, we’ve been working in several types of projects, from ArchViz to FX/Animation and Undo worked flawlessly with both big and small scenes.
It has a small caveat and it’s that it’s not INSTANTANEOUS when there is a mode change (that is, from Edit Mode to Object Mode) but that’s it, and when I say “it’s not instantaneous” I mean that, because in those steps it does not take more than a second, JUST for that step, not for the whole queue of actions.
– Funnily bad edit mesh performance? Ah! Totally agree with that, as long as we are talking about Edit Mode with big meshes, from a million polys upwards, hopefully this is one of the big projects of improvements going on as we speak.
With that said, that is if we talk about Edit Mode, however, in Blender you don’t edit a big mesh with Edit Mode, but with Sculpt Mode, in Max you have no otehr option that to go into Edit poly and work from there (I think they want to inject some Mudbox inside Max), in Blender if you have to work with a Big Mesh (that usually you don’t need to edit in a “classic” way) you work with Sculpt Mode.
Now it’s still a very well known problem for the situations where you actually need to work in edit mode with a big mesh, that’s a simple and true fact.
With all that said I’ll repeat, it’s perfectly fine that any other app may want to copy some of the Blender’s features, there are some very well implemented and requested features in Blender and I don’t think anyone that is objective can deny this, do you?
As a Max expert and user for more than 17 years I could go over many things that are half baked or abandoned in max over the years, and I bet any max user can do that too, some are being “re-worked” now, some are just that, abandoned or simply with a wrong implementation, that happens in all the packages, no matter if it’s Blender, Houdini, Maya, Max, C4D, Modo or whatever, it’s software, a tool, sometimes with a better implementation some times with a worse implementation.
Regarding the “Industry Standard”, sincerely I don’t think that’s a term that matters too much, I always said that “what industry?”:
– VFX
– Character Animation
– Engineering Viz
– Arch Viz
– 3D Mograph
– VideoGames
– Other real time kind of projects
– Other off-line render kind of projects
So it depends on many things, and the thing is that we may be talking about being the trunk-app in the pipeline or we may be talking about being inside the pipeline, the first one take YEARS if a studio wants to shift, specially for big studios or old studios, easy for small studios or new studios. The second one, that’s easy and that’s happening everywhere, you can ask some Max experts here if their studio is looking into how to implement Blender in their pipeline, not as a MAIN tool, but as another tool that will be used for different things.
Also regarding studios using Blender as the main trunk-app, there are plenty of them, and every day there are more and more, small, medium and big, I’ll put just an example, we collaborate with B-Water Studios giving consultancy and support in different matters related to Blender, and there is at least one production going on with Blender right now.
In fact what they look for are good Blender riggers, animators and generalists, so if you want to work in Canary Island in Spain you can send your reel to them, use this email: hola@b-waterstudios.com
There are more studios out there, it’s not that hard to find them.
insecure much? holy hell
Insecure?
I’m answering and reasoning, explaining things, why some of you have so much fear to reasoning and debating?
BTW, You can use Indie version as long as company pays for Your stuff not Your time, even for projects bigger than 100k.
You mean Blender?
You you can use the Indie version… hahaha
Just joking.
Yes, it seems so, I’ve been digging into it, it seems that as long as your client pays for your digital product, which means the scene, or even a single render, you can use it, however that’s just for freelance that makes less than 100k / year, and small studios with more than one 3d artist can’t use it since there can only be one indie license in a company.
Great for freelance that want to keep working with Max and do less than 100.000$ / year of gross annual income, cool for them 🙂
Btw, the Blender modes is one of the things that push me to out of it. It just not flows.
As I always say, Blender works how it works, if you don’t like it, don’t use it 🙂
It took a while to me to get used to it, but since I was comfortable with Maya, the concept was not something foreign, so it was not a big deal, but if you prefer the max way of doing things, just keep using max, as long as you accept Autodesk conditions 🙂
Once you get used to it, it’s really not that much different than Max. In Blender I have my 1-5 keys setup the same way I do in Max. 1 goes into Vertex edit mode, 2 goes into Edge edit mode, 3 poly, 4 Object Mode(Layout in Blender), and 5 sculpting. With a few other hotkey changes like Select/Move/Rotate/Scale to QWER, I can move between both apps pretty fluidly.
Blender’s default keymap is its weakest link. People who usually complain Blender has bad UI don’t really mean UI as in panels and button, but the horribly bad mapping of the software features onto keyboard and mouse. Unfortunately this is one of the areas where Blender developers refuse to learn their lesson and it keeps hurting Blender.
If you want Blender with keyboard mapping that doesn’t feel like it’s been designed by a disabled infant high on crack, you can try this: https://blenderartists.org/t/a-proper-keymap-for-blender-2-8/1145406
bunch of people toxic af. dont get the blender hate, nor do i care but:
the reason people bash on autodesk is because of their immaculate track record with absolute-scum of-the-earth policies, latest being the fact they wont authenticate licenses older than 3 years.
check out their forum for some real garbage people and how this policy is defended.
yet some people idiotically take the criticism of 3ds max or maya personally and try to get some pathetic “revenge” when blender news is posted.
there is no equivalence here.
its a free software dude. dont like it- dont use it. whats the big deal? jog the fk on.
when you are paying for software on the other hand and being ripped off for years, you are entitled for a few harsh words, in the very least. see how that works?
otoh i dont get why juang3d needs to jump on every post like seeing a batman sign in the sky.
if competition wont use blender, that is a good thing. leave them be man.
This is a very old post… November 26, 2020.
Wouldn’t it be better to post this here:
https://cgpress.org/archives/whats-new-in-blender-2-92.html
BTW it’s been a while since I stoped posting in Autodesk related posts, the ones who get it, already got it, and the ones that don’t care… don’t care, so unless I see something interesting or some missinformation, I’m barely posting XD
Regarding the development process of Blender, right now I’m very involved and I’m aware of many details, so usually I post to clarify things, like in the 2.92 post, I posted to inform about some things and to clarify some details about development, but I don’t have to justify why do I post, I post because I want to, as you I imagine 🙂
But in this case… I saw your Batman Sign because it was a very very old post XD
yeah i wondered why the thread looked different on the phone.
thanks batman:)
doesn’t matter either way.