CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software Blender
Blender 3.x roadmap

Blender 2022 strategic targets

by Paul Roberts
January 18, 2022
Reading Time: 2 mins read
16

The Blender Foundation has published a post summarising its 4 strategic development targets for 2022, as follows:

RELATED POSTS

Epic Games releases Twinmotion 2025.2 with Nanite support

Miauu releases Layer Colorizer for 3ds Max

Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription

  • Application Templates
    Blender already supports Application Templates in an experimental state. However, users can’t easily and properly create their own stand-alone experiences powered by Blender. The authoring pipeline features, deployment and future-proof/compatibility still need to be figured out. A few application examples may be developed as use cases.
  • Overrides
    The collection and object proxy system was fully replaced by Library Overrides in Blender 3.0. The new system exposed some long-standing complexity problems in Blender. This affected particularly the resync performance. The goal of this project is to wrap up the overrides project, assess the future of the override pipeline, address related data management issues and to hand it over to the module.
  • Physics
    The next milestone of the Geometry Nodes project is to support physics dynamics. The first step is to handle interactive physics simulation and to find a solver that can work in real-time. This can support both point-based particles as well as hair nodes, to completely replace the old simulation system.
  • Texturing
    The combination of node-based textures and mask painting will help towards a better non-destructive painting pipeline within Blender. Brushes management and performance are related topics that may be visited as well.

Read the original post on the Blender website.

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

Epic Games releases Twinmotion 2025.2 with Nanite support
Software

Epic Games releases Twinmotion 2025.2 with Nanite support

October 2, 2025
Miauu releases Layer Colorizer for 3ds Max
3DS Max

Miauu releases Layer Colorizer for 3ds Max

October 2, 2025
Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
AI

Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription

October 2, 2025
World Creator releases version 2025.1 with new biome system and more
Software

World Creator releases version 2025.1 with new biome system and more

October 1, 2025
Ornatrix makes its software free for students and educational institutions
Plugin News

Ornatrix makes its software free for students and educational institutions

October 1, 2025
Photoshop desktop 26.11 released
Photoshop

Photoshop desktop 26.11 released

September 30, 2025
Next Post
Plask – AI Motion Capture and 3D Animation Tool

Plask - AI Motion Capture and 3D Animation Tool

Snow Effect plugin for 3ds Max

Snow Effect plugin for 3ds Max

Please read our community guidelines
Please read our community guidelines
16 Comments
Oldest
Newest
Inline Feedbacks
View all comments
AlexS
3 years ago

Good news, Blender currently has a big hole in coherent dynamics.

Reply
Infograph
3 years ago

RIP Houdini 🙁

Commercial software can’t beat completely free programs, which is a bit sad because I love H :((

Reply
Juang3d
Reply to  Infograph
3 years ago

Don’t go so far!

Houdini is AGES ahead in phisycs and other parts too, in procedurality in general, and their development path is steady and good, so even when Blender is improving a lot and certainly will improve in these areas too, it won’t be comparable to Houdini, it’s not the target, it’s more like being a middle ground between classic DCCs and Houdini play field.

IMHO Houdini will stay with us and if it keeps it’s evolution pace Blender will never reach it, and I hope that’s the case because this means it will push evolution in general 🙂

Reply
Aillo
Reply to  Infograph
3 years ago

If blender become 1st,then competition will be dead.think about that.

Reply
Ken_Smith
Reply to  Infograph
3 years ago

wait, first will die 3ds Max, lol

Reply
erictt
Reply to  Ken_Smith
3 years ago

If other 3d software dies, blender will charge

Reply
AlexS
Reply to  Infograph
3 years ago

I hope for Blender sake they can’t RIP Houdini. It means Blender went to a place i don’t like.

Even if Blender goes the Houdini route as they seem to be going, i doubt they can’t win if Houdini stays steady.
Blender is said to be made as an DCC for everyone, but their great investment today is geo nodes which is not for everyone.
I don’t think Blender management understand that nodes at this low level restrict the application to a minority part of the artist field.
The first thing Nodes system like this fail is due to language meaning and lack intuitiveness. Plus without compounds and interface help, Geo nodes are currently inferior to Softimage XSI ICE when it arrived.

Reply
MauricioPC
Reply to  Infograph
3 years ago

Houdini is developing physics since forever. Look how long it took to get there. Blender can manage the same in one year and less resources. Not feasible.

Reply
AlexS
Reply to  MauricioPC
3 years ago

I believe that more efficient algorithms are showing up, i am seeing lot of stuff coming in Siggraph, etc. that are not in use, so i say that it will be possible.

Reply
TubeSmokeGuy
Reply to  AlexS
3 years ago

The most physics are available as open whitepapers. For example from NVidia and others. Look at all the physic implementations in tyFlow for example. It’s a one man project. Those physics are not a secret of SideFX. So if a development team decides to focus on physics they can go forward relatively quickly.

Reply
villain
Reply to  AlexS
3 years ago

😀 OK, i have a few questions for you:
– Do you think Houdini’s development stops while Blender dev goes on with the same speed?
– Do you think Blender will use the new, “more efficient algorithms” but Houdini won’t? (What about Houdini’s narrow band fluids, sparse pyro, nanoVDB, etc.?)
– Do you know what Houdini offers in dynamics & simulation? (ONLY dynamics, not going into terrain, vdb, shading, scene management, etc.!)
particles, RBD, destruction, vellum / softbody, muscle & tissue, cloth, fur & hair, grains, finite element, fluids (flip, pop, xpbd, whatever), pyro, crowd, sorry i must have missed 1 or 2! 😀
many of them interact with each other, they have modular solvers which means you can turn off features/fields you don’t need, or you can build your own solver based on the existing ones (or from scratch)
– Can you make a guess if Houdini is not developed anymore how many years it will be to bring up Blender (or any package) to the same level in dynamics?

Competing with Houdini by adding features is a MISTAKE. Competing in ease-of-use, intuitiveness (and aiming for Houdini level flexibility) TOTALLY makes sense!
That’s the weak point of Houdini, although they quite nicely work on it for the last 10 years. Simply put: atomic level node based stuff and total control is NOT for everyone, it’s a niche market.

Reply
Juang3d
Reply to  villain
3 years ago

It make no sense to compare houdini with Blender, they don’t even share functionality target.

Houdini won’t disappear because of Blender, Blender evolution has a different path than Houdini, Houdini is ageas ahead of Blender in proceduralism and dynamics, that does not mean that Blender cannot reach good results, but in general for something more specific or super charged, you will be better with Houdini.

Houdini development has a steady pace and won’t slow down IMHO, so even when Blender has also a steady and fast development pace, in some areas Blender will be behind, it’s logical.

Yes, Blender will implement new solvers, new ways of doing some things, etc… that does not invalidate Houdini evolution or quality, or the fact that houdini has a pretty amazing variety of solvers and solutions.

Houdini and Blender are a killer combo, and if you add Storm to that combo then it’s awesome, even when you can do the same you do in Storm with Houdini, Storm is way faster for what it does 🙂

Reply
AlexS
Reply to  villain
3 years ago

You did not get it villian or you did not want to get it.

You don’t need to get 100% of what level Houdini reached to have a very functional set of Dynamics in Blender. My point based in another author is that there isn’t a secret proprietary source to have good dynamics in a software. so unachievable by Blender.

My wish is that Blender Foundation contact Universities and author papers for them to start presenting their Siggraph prototypes already in Blender.

Now i agree with last part of your post. But that agree also with TubeSmokeGuy and his Tyflow reference.

Reply
Damm
Reply to  Infograph
3 years ago

Pffff. Houdini is fine don’t worry….
Their market share increase years after years in film and even game industry.

While Blender, there is less than 3 movies in existence made with it lol…

And for trying Blender a bit, it’s a joke when you start scratching the surface and want large scale project setups.

Even if Blender is the king for noobs and amateurs, Houdini is in the stratosphere in comparison.

Reply
mortas
3 years ago

I’m still waiting for a 3dsmax like “edit modifier” for blender in the GeoNodes

Reply
3dguy
3 years ago

No plan for character animation update?

Reply

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
16
0
Join the conversationx
()
x
| Reply