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Home Software Blender
Big Projects for Blender in 2020

Big Projects for Blender in 2020

by Paul Roberts
February 19, 2020
Reading Time: 1 min read
6

The Blender Foundation recently wrote a blog post outlining the major targets it plans to tackle in 2020.

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Projects include library overrides. multires sculpting, particle nodes, a volume object type, a hair object type, faster animation playback, scene editing in object mode, faster highpoly mesh editing, plus Alembic and USD support. Read the list in full on Blender’s website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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6 Comments
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.Disto
5 years ago

Stuff that major Dccs already support ahaha

Reply
MauricioPC
Reply to  .Disto
5 years ago

Good focus on performance, which is good.

Reply
RoH
Reply to  .Disto
5 years ago

DDC = Dancefloor Destruction Crew ??

Reply
Technomancer
Reply to  RoH
5 years ago

aaaaw yeaaaaah, hit it!

Reply
Animatect
Reply to  .Disto
5 years ago

Multires sculpt?, library overrides (layered reference files)?, USD support?, Asset Manager suited for all aspects of the DCC app’s data structure?, I mean yeah some DCC apps have some of these and some don’t, even as a Houdini user there are some things that look amazing here, good job guys!

Reply
juang3d
Reply to  .Disto
5 years ago

yeeeeeah… right… because you have a proper sculpt toolset in max or maya… right?
At least is what Autodeskonline.com says…

“Blender’s sculpting toolset is slightly more limited than Maya’s. However, you can add to it using the custom script option.”
.
.
.
LOL!

Reply

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