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Home Software Blender
Blender 3.1 released

Blender 3.1 released

by Paul Roberts
March 10, 2022
Reading Time: 1 min read
22

Blender 3.1 is now available with several performance and speed enhancements, 19 new Geometry Nodes, the ability for instance to have their own dynamic attributes,  multithreading of many Geometry Nodes, vertex creasing, copy global transform, GPU acceleration for the Sub-D modifier, and much more. Read all the details on the Blender website. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Tiles
3 years ago

Congratulations to the release 🙂

Reply
Infograph
3 years ago

Let’s be honest – Cinema 4d is an abandonware. Last meaningful update was many ears ago. Official Maxon training channel is all about rendering spheres via Redshift. Geometry Nodes will be useless as Material Nodes are. There is no community, no plugins, all tutorials on youtube are outdated for years. Maxon is just another Adobe. Another lazy corporation doing nothing but soaking money from customers. Like every other corporation Maxon will support NFT, BLM, LGBT, UKR – whatever is trending on social media. Do u really think i will pay you for this? How delusion you are if you think i will? Goodby Maxon, hello Blender. I should have switched a long time ago.

Reply
Tiles
Reply to  Infograph
3 years ago

May i point you to the community guidelines? https://cgpress.org/community-guidelines

Reply
mdko
Reply to  Infograph
3 years ago

Why are you talking about C4D? This is about a release for Blender, so talk about Blender.

Reply
Flax
Reply to  Infograph
3 years ago

@Infograph:
https://www.blender.org/press/the-war-in-ukraine/

Reply
Paul Roberts
Author
Reply to  Infograph
3 years ago

A gentle reminder not to derail this thread which is about Blender 3.1 and not wider political issues. Thanks!

Reply
Weezer
3 years ago

Same here. Am in the process of ‘deprecating’ C4D and Octane in favour Blender and CyclesX , which is hugely impressive on macOS. I’ll save more than £800 a year and be in a much more exciting ecosystem. So long Maxon and your money-grabbing CEO.

Reply
mdko
Reply to  Weezer
3 years ago

This is not about C4D, this is about Blender. Stop lowering the quality of this website.

Reply
Weezer
Reply to  mdko
3 years ago

My post was about Blender. I’m moving to it and away from C4D. Stop lowering the quality of these comments.

Reply
mdko
Reply to  Weezer
3 years ago

Nah, quality is already as low as it can be.

Anyway, what exactly is the use of slandering other software if you’re moving away from it? Fighting somekind of good fight? Changing the world? Just be happy with the software you use and stop bothering other people with your irrelevant opinions.

Reply
William
Reply to  mdko
3 years ago

You cant be that passive man, it is okay to critic other software ubpay money for and get little value back. You cant always say just move on without a fuss. Just as business is about trust so is the relationship between user and software, ahould that trust be broken no one is going out without a fuss.

Reply
Roger
Reply to  William
3 years ago

I guess everyone is jealous because they can’t afford Blender. Oh wait…

Reply
Guest (The original)
Reply to  Roger
3 years ago

It is not about jealousy, I am not a Blender user but I understand why Blender users are loud. They are anti-establishment/corporations and I can’t blame them one bit. Most of us still stuck with Maya or Max or Houdini (other than some obvious reasons notably with Houdini) is because for those who seek employement Large stuios are predominantly Maya/Max and Houdini, and for others freelancing they are either old timers or have gotten so used to a software that they don’t have time to change, kids to feed family etc.. there’s enough on their plate already.

Blender users are giving the big corps the middle finger, some of us can’t afford to..yet. but that doesn’t mean it doesn’t bring a smile to my face watching them do so with some envy while I pay thousands a year.

Reply
mdko
Reply to  Guest (The original)
3 years ago

Anti establishment? You mean immature and obnoxious. No-one is stuck with software, this is just your own mind creating barriers because it doesn’t know any better. True capable artists use whatever tool does the job best, period.

There are no camps, sides or “us vs them” and if you think like that, you need to grow up. Some of us people here are truly trying to learn and discuss things, but blender fanboys keep diluting the quality of this site, and I wouldn’t be surprised if we lost a lot of talent in the cgpress community already.

I am glad the moderators are stepping up their game, good riddance to the kids.

Reply
mdko
Reply to  William
3 years ago

What? What are you even talking about? No-one cares that you are switching to Blender. How is this so hard to understand?

Reply
Guest (The original)
Reply to  mdko
3 years ago

Companies will care, that’s the point he is making and Blender boys know this, they will get every opportunity to taunt them just for pleasure, and then you get people like you yelling no one cares, well the truth is they don’t care that you don’t care.

As I said above the devlish side of me kind of likes it that they are taunting loud bunch against the established monopolistic blood sucking corporations with little to no innovation decades gone by while I pay more and more for less and less. But i’m stuck at the moment with them. It’s like a bad marriage were the divorce will cost you more.

Reply
mdko
Reply to  Guest (The original)
3 years ago

Again, if you think you’re “stuck” with somekind of software, you need to change your way of thinking. If you want any kind of job at the “big studios” (whatever that may mean), you need to be flexible in every way. Including learning new software, or ditching what doesn’t work.

Reply
Guest (The original)
Reply to  mdko
3 years ago

I don’t think you read me right. Big studios = Houdini, Maya and Max. I am already on that boat I already work in the industry. I’m speaking of everything else.

Reply
IlyaK
3 years ago

This comment was removed by a moderator because it didn’t abide by our community guidelines.

Reply
AlexS
3 years ago

Significant improvements in this 3.1 release. Congrats to Blender.

Reply
d3d
3 years ago

I wonder , is blender usable without plugins ? like for simulations and particles and mograph ?
too much plugins is too confusing for me ?

Reply
Technomancer
Reply to  d3d
3 years ago

blender is the least plugin reliant software there is, after houdini. mograph was indeed a sore point but geometry nodes are a game changer. flip fluids, particles, fire etc are featured but third party solutions still have the edge, understandably.

that said, the addon ecosystem is filled with cheap, creative, easy to install and use plugins.
its a wonderful rabbit hole and its extremely fun to play around with blendermarket creations.
they are seamlessly integrated too, nothing daunting whatsoever.

none of the addons are needed but can be used to tailor the software to your specific needs.

it all reminds me of 3ds max in its heyday with a vibrant tutorial and plugin community.
i know i sound like an evangelical fanboy but these are just facts.

Reply

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