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Home Software Blender
Blender 3 released

Blender 3 released

by Paul Roberts
December 6, 2021
Reading Time: 1 min read
16

The Blender Foundation has announced that Blender 3.0 is has been officially released. New features include:

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  • Cycles GPU kernels have been rewritten for better performance, rendering between 2x and 8x faster in real-world scenes.
  • More responsive viewports.
  • Upgraded OpenImageDenoise.
  • A new option to improve shadow termination on low-poly meshes. 
  • A completely rewritten shadow catcher with indirect and environment light support, an option for lights to be included or excluded, and a new shadow catcher pass. 
  • Subsurface scattering now supports anisotropy and index of refraction for Random Walk.
  • A new asset browser that supports drag and drop for Materials, Objects, and World datablocks.
  • Extended geometry nodes support with a re-imagined method for designing node groups, a new attribute system, around 100 new nodes for interaction with curves, text data, instances, and more.
  • Updated UI.
  • Support for thumbnails in the video sequencer as well as the ability to transform strips
  • New VR controller features including the ability to visualize controllers and the ability to navigate one’s way through a scene in VR using controller inputs.
  • A new pose library, integrated with the new asset browser
  • New modifiers in Grease Pencil plus a polished drawing experience, and Line Art performance improvements.
  • Improve file save and load times. 
  • Support for importing USD files and improved Alembic support.
  • Plus much much more.

To see a detailed list of what’s new, visit the Blender website. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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AlexS
3 years ago

Congrats! Very nice release. Still need to improve significantly the user friendliness. But great step overall . I think the most significant upgrade of 3.0 is the Cycles X render, what an amazing improvement in speed the developers achieved.

Reply
Tiles
Reply to  AlexS
3 years ago

Also from me a big Congrats to the Blender team!
There is a more user friendly version of Blender around. A fork called Bforartists 🙂
https://www.bforartists.de/

Reply
Jumanji
Reply to  Tiles
3 years ago

Something like Bforartists is nice for individuals, although I doubt any company would base their pipeline on a third party fork. Would you?

Reply
Tiles
Reply to  Jumanji
3 years ago

Well, we have lots of happy users. And this also includes the one or another company meanwhile 🙂

Reply
Jumanji
Reply to  Tiles
3 years ago

That’s awesome, in no way was that meant to discourage anyone. Keep up the nice work!

Reply
Tiles
Reply to  Jumanji
3 years ago

We will do, thanks 🙂

Reply
Infograph
3 years ago

Bye bye 3ds Max, time to move on!

Reply
Stubster
Reply to  Infograph
3 years ago

So long!

Reply
Ken_Smith
Reply to  Stubster
3 years ago

we will se him how he moving to Blender in 3.1 patch too, lol

Reply
Damm
Reply to  Ken_Smith
3 years ago

lool. Yeah, such a liar. Every Blender release he says the same thing… like he wants to but he must be too lazy to do more than a default cube.
The world is full of talkers like him. I bet he doesn’t have anything worth it in his portfolio too.

Reply
Jay
Reply to  Infograph
3 years ago

Don’t worry bro i did the same years back and haven’t looked back.

Reply
David
3 years ago

Ok not bad, but I didn’t see a chamfer improvement anywhere!

Reply
Jay
Reply to  David
3 years ago

What type of chamfer improvement were you looking for?

Reply
Jumanji
Reply to  Jay
3 years ago

The one next to the egg spline

Reply
Jay429
3 years ago

Damn its good to be a blender user – Love it!

Reply
Morris Boulet
3 years ago

Still trying to catch up with the big boys i see, even while the development of the ‘big boys’ has been stagnant for quite some years (more than a decade imho) now…

Reply

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