Blender 3 released
Dec 06, 2021 by CGPress Staff
16
|
The Blender Foundation has announced that Blender 3.0 is has been officially released. New features include:
- Cycles GPU kernels have been rewritten for better performance, rendering between 2x and 8x faster in real-world scenes.
- More responsive viewports.
- Upgraded OpenImageDenoise.
- A new option to improve shadow termination on low-poly meshes.
- A completely rewritten shadow catcher with indirect and environment light support, an option for lights to be included or excluded, and a new shadow catcher pass.
- Subsurface scattering now supports anisotropy and index of refraction for Random Walk.
- A new asset browser that supports drag and drop for Materials, Objects, and World datablocks.
- Extended geometry nodes support with a re-imagined method for designing node groups, a new attribute system, around 100 new nodes for interaction with curves, text data, instances, and more.
- Updated UI.
- Support for thumbnails in the video sequencer as well as the ability to transform strips
- New VR controller features including the ability to visualize controllers and the ability to navigate one’s way through a scene in VR using controller inputs.
- A new pose library, integrated with the new asset browser
- New modifiers in Grease Pencil plus a polished drawing experience, and Line Art performance improvements.
- Improve file save and load times.
- Support for importing USD files and improved Alembic support.
- Plus much much more.
To see a detailed list of what’s new, visit the Blender website.
Congrats! Very nice release. Still need to improve significantly the user friendliness. But great step overall . I think the most significant upgrade of 3.0 is the Cycles X render, what an amazing improvement in speed the developers achieved.
Also from me a big Congrats to the Blender team!
There is a more user friendly version of Blender around. A fork called Bforartists 🙂
https://www.bforartists.de/
Something like Bforartists is nice for individuals, although I doubt any company would base their pipeline on a third party fork. Would you?
Well, we have lots of happy users. And this also includes the one or another company meanwhile 🙂
That’s awesome, in no way was that meant to discourage anyone. Keep up the nice work!
We will do, thanks 🙂
Bye bye 3ds Max, time to move on!
So long!
we will se him how he moving to Blender in 3.1 patch too, lol
lool. Yeah, such a liar. Every Blender release he says the same thing… like he wants to but he must be too lazy to do more than a default cube.
The world is full of talkers like him. I bet he doesn’t have anything worth it in his portfolio too.
Don’t worry bro i did the same years back and haven’t looked back.
Ok not bad, but I didn’t see a chamfer improvement anywhere!
What type of chamfer improvement were you looking for?
The one next to the egg spline
Damn its good to be a blender user – Love it!
Still trying to catch up with the big boys i see, even while the development of the ‘big boys’ has been stagnant for quite some years (more than a decade imho) now…