Blender and Substance to support NVIDIA Omniverse
NVIDIA has announced that Blender 3.0 will include support for USD making it possible to use the popular open source 3D application with NVIDIA’s Omniverse ecosystem. NVIDIA also revealed an experimental Blender alpha 3.0 USD branch that includes more advanced USD and material support, which will be available soon for Blender users.
In addition, NVIDIA and Adobe are collaborating on a new Substance 3D plugin that will enable Substance Material support in Omniverse. With the plugin, materials created in Adobe Substance 3D or imported from the Substance 3D Asset Library can be adjusted directly in Omniverse.
NVIDIA is also releasing a new Omniverse extension called GANverse3D – Image2Car that uses AI to predict 3D geometry, texture and part segmentation labels based on a single image input to create a 3D model. The announcement cites the example of turning a single photo of a car into a 3D model that can drive around a virtual scene, complete with realistic headlights, blinkers and wheels.
Read the announcements in full on the NVIDIA website.
Blender does not support Omniverse.
Blender will feature USD support that is also used by Omniverse (and others).
Nvidia is working in Omniverse support, which is not yet in master and it’s different from the USD import/export classic pipeline