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Blender and Substance to support NVIDIA Omniverse

Blender and Substance to support NVIDIA Omniverse

by Paul Roberts
August 11, 2021
Reading Time: 1 min read
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NVIDIA has announced that Blender 3.0 will include support for USD making it possible to use the popular open source 3D application with NVIDIA’s Omniverse ecosystem. NVIDIA also revealed an experimental Blender alpha 3.0 USD branch that includes more advanced USD and material support, which will be available soon for Blender users.

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In addition, NVIDIA and Adobe are collaborating on a new Substance 3D plugin that will enable Substance Material support in Omniverse. With the plugin, materials created in Adobe Substance 3D or imported from the Substance 3D Asset Library can be adjusted directly in Omniverse.

NVIDIA is also releasing a new Omniverse extension called GANverse3D – Image2Car that uses AI to predict 3D geometry, texture and part segmentation labels based on a single image input to create a 3D model. The announcement cites the example of turning a single photo of a car into a 3D model that can drive around a virtual scene, complete with realistic headlights, blinkers and wheels.

Read the announcements in full on the NVIDIA website. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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2 Comments
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Damm
4 years ago

Blender does not support Omniverse.
Blender will feature USD support that is also used by Omniverse (and others).

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Juang3d
Reply to  Damm
4 years ago

Nvidia is working in Omniverse support, which is not yet in master and it’s different from the USD import/export classic pipeline

Reply

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