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Home Software Blender
Blender’s new physics driven cloth brush

Blender cloth brush updates

by Paul Roberts
August 20, 2020
Reading Time: 2 mins read
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Paul Dabarro, the developer of Blender’s cloth brush toolset, has shared a couple of new features on twitter. A few days ago he shared a new Boundary Brush that’s designed to sculpt geometry according to its boundary edge loops. It has several falloff modes including the ability to create repeating patterns

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The Boundary Brush falloff modes are now in Blender 2.91.
This is how they can be used to create a stylized skirt. #b3d #devfund https://t.co/1P8KOnb9JK pic.twitter.com/RUbeSZtpVf

— Pablo Dobarro (@pablodp606) August 12, 2020

In a second video, he shows the new features working with Cloth sculpting.

The Pose and Boundary brushes now support deforming the mesh using cloth simulations. This allows creating bend and compression folds without using collisions. #b3d #devfund https://t.co/MxDm5rFjTg pic.twitter.com/WXG54YGXXA

— Pablo Dobarro (@pablodp606) August 14, 2020

More recently Dabarro has shown a new Snake Hook deformation mode that he promises will create more natural looking folds.

The Cloth Brush now has a Snake Hook deformation mode which produces more natural looking folds. It is more controllable than the other deform modes and it does not produce any artifact in the simulation. #b3d #devfund https://t.co/Onnjozy7qd pic.twitter.com/XVicUD2AR6

— Pablo Dobarro (@pablodp606) August 18, 2020

To follow the progress of Blender’s Cloth Brush you can follow Paul Dabarro on twitter.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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