Blender cloth brush updates
Paul Dabarro, the developer of Blender’s cloth brush toolset, has shared a couple of new features on twitter. A few days ago he shared a new Boundary Brush that’s designed to sculpt geometry according to its boundary edge loops. It has several falloff modes including the ability to create repeating patterns
In a second video, he shows the new features working with Cloth sculpting.
The Pose and Boundary brushes now support deforming the mesh using cloth simulations. This allows creating bend and compression folds without using collisions. #b3d #devfund https://t.co/MxDm5rFjTg pic.twitter.com/WXG54YGXXA— Pablo Dobarro (@pablodp606) August 14, 2020
More recently Dabarro has shown a new Snake Hook deformation mode that he promises will create more natural looking folds.
The Cloth Brush now has a Snake Hook deformation mode which produces more natural looking folds. It is more controllable than the other deform modes and it does not produce any artifact in the simulation. #b3d #devfund https://t.co/Onnjozy7qd pic.twitter.com/XVicUD2AR6— Pablo Dobarro (@pablodp606) August 18, 2020
To follow the progress of Blender’s Cloth Brush you can follow Paul Dabarro on twitter.