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PolyCloth – physics-based cloth sculpting for 3ds Max
PolyDesign has announced PolyCloth, a new physics-based released cloth sculpting plugin for 3ds Max. PolyCloth is a multi-threaded & C++, physics-based cloth sculpting plugin that allows the user to sculpt wrinkles and folds, move the mesh and simulate cloth behaviour, use a shrink brush to pinch the surface of cloth, use an expand brush to increase the surface area of cloth and add wrinkles, use a smooth brush to smooth out existing wrinkles and more.
The release of PolyCloth makes 3ds Max the latest DCC to gain cloth sculpting tools following the recent announcements from Blender and ZBrush.
PolyCloth is compatible with 3dsMax 2016 and above and costs $59.00. Find out more on CGTrader
Interesting cloth modelling trend, great to see it become a 3ds max plugin…
Looks great, but at this point what a total bloody joke that it’s another plugin for 3DS and not included in the software itself. If you couldn’t use scripts or plugins for 3DS it’d be the worst software on the market.
I see. Can you tell us which 3d software you use for your daily workflow?
Currently I use houdini,modo and mostly blender ❤️. I dumbed softimage because of autodesk long time ago. Now I see it was the best thing in my cgi career. 3ds max is joke just like maya without 3rd party plugins. Users do not get value for money.
Blender performance is a joke. Modo is in strange stagnation stadium, new updates are a joke, performance is a joke too. Cheers.
with all respect (houdini , blender and modo are great apps) I’m sure you did not learn the 3ds max or even maya very deeply that you call them a joke … i hate autodesk for lazy lazy lazy development … What exactly do you mean by context 3ds max is joke?
3ds max has very old tools that It has not been updated for a long time but still this tools are ((gems)) … autodesk is certainly unaware of their value …good luck
sorry for my bad english 😀
Maybe saying it’s a joke is a bit strong. It has great tools, it’s just frustrating that Autodesk won’t improve their own software when obviously great things can be created or invented that improve it tremendously.
agree … lets say autodek is a bad and unfunny joke in whole cg industry … im working with 3ds max since version 3.1 … Somehow I lived with this great software , after spending long working hours … thanks for super lazy development of autodesk , 3ds max has a very strong core … Although it has been a long time since the shine of this software but it is still very valuable … It’s really shameful that autodesk doesn’t know the value of it.
“Currently I use houdini, modo and mostly blender” hahahaha that’s what i deserve for wasting my time asking something to random visitors and blender kids… 😅😆
So an artist that use “houdini, modo and Blender” is a blender kid for you…
I cannot judge him for that list of software at all, and I won’t enter in the fight of the “max is a joke”, but I don’t think judging someone directly for using “houdini, modo and Blender” is a good idea.
Also I don’t remember you from other threads here, in fact if I look for “Blue Division VR” in google, in cgpree.org, I don’t find any results, are you a random visitor that should be judged as a “max kid” or something like that?
P.S.: before you jump into conclusions, I think this tool is great for max users, the pity is that it’s not part of max, and that max does not have a proper sculpt toolset, but even without that I see some cool uses for it, glad someone did it.
Blender edit performance is a joke. The best at being the slowest. Good.
In what mode and for what?
That’s a broad assumption, and I assume you do it not based on your own experience, but based on the video made by Eloi.
In that video you can see how in Sculpt Mode you can handle a super dense object without trouble, even faster than in Edit Poly in Max, so for many things, using the sculpt mode for very high res meshes is the best thing to do in Blender, for other things, yes, Edit Mode it’s slower than Edit Poly in very dense meshes.
Is that a general thing? Is Blender slow in general? not at all, we work in kind of big scenes and Blender handles them very very well, specially if you know how to work with Blender and don’t try to work with it like you would do with Max.
(It’s a matter of using a software as it has been designed, not as a different software)
Base your “facts” in actual facts and experience, not just in what you see out there.
BTW I could say “join the beta to see future plans in Blender regarding high poly meshes”, but there is no need… the plans are public, and dense meshes editing speed is one of the top priorities right now, and it’s improvement is under development.
My previous laugh was because the boy certainly doesn’t use half of the programs he mentioned, he only did this to appear superior to max users. Everyone here is sick of the blender fanboys’ behavior.
By the way, Congratulations on your work as a lawyer for stubborn children… but… remember that the portal is frequented by USERS WHO LOVES MAX, and who use it, even with such defects that you and your comrades boast to repeat in all the news. As you can see the site is SPONSORED BY PEOPLE, COMPANIES AND PRODUCTS that are MOST targeted at 3dsmax… it is natural that no one can take any more to hear about the free 3d religious sect called blender… Anyway, good luck for you guys if want to still try to disturb.
I love 3DS for certain things but incredibly disappointed by its lack of evolution and it’s general trajectory.
They haven’t even fixed parallel vertex connections; oftentimes it finds a vertex that is distant rather than the closest one, requiring manual connect or re-triangulation. etc etc.
or
3DS is the Archviz industry choice because of its CAD integration/spline tools, but it still has no native way of measuring angles/ the tape measure tool sucks ass and hasn’t been developed. Miauu made an outstanding script that does it perfectly.
In fact somebody like Miauu has made so many crazy-amazing scripts that they should be integrated into 3DS; it would be the biggest turbocharged update ever.
They don’t have to revolutionize 3DS they just need to actually update it properly
Don’t ask Autodesk to even propose the offer, god forbid they lose a few $$ on a few scripts, it will look like a minor dip for that shareholder chart by the end of that turnover.
Again, what for someone is a weak point (lots of scripts and plugins) for me is one of the strongest point. I know a lot (but a lot) of people that couldnt care less about measuring too,s in 3dsmax. And I am pretty sure there are as well a lot of them they needed. Thats the reason max is great with easy maxscript and huge maxscripts available if needed. Like this tool, I dont feel I needed but its great to have it as an option. I think we all can agree max has more core fundamental problems that need to be addressed before keep adding extra tools that are already available as scripts.
I agree and I don’t mind scripts, but the core is not the only fundamental thing that needs to be addressed in Max, in fact I will add management and directors to that list.
So you already know for a fact that that guy lied, why?
I wonder if it’s because you think it’s not possible to do what that guy claims he does, that’s something you should review.
I’m here since way before this was CGPress, I’m here since it was MaxUnderground, and there is a big amount of max users, but there are also a big amount of other users, don’t think everyone is like you because you would like everyone to be like you.
Now you have not answered, you accuse him of being a random users, but you, at least under that nick, are not present in any other conversation, should I think that you are lying? So far I have more clues about you lying about not being a random user that about that guy lying about the software he uses.
I’m not a lawyer of any child, I don’t know that guy, he may be a kid or he may be an adult, he may be a newbie or he may be an experienced user, I have no idea, what I dislike is people judging others just because they think they can judge anyone when that person does not agrees with them.
So not a lawyer, but if yo don’t like what I point out, think about why do I point it out.
Also I don’t think it’s safe to talk about some kind of “free religious sect called blender” when you are actually behaving like a sectarian person judging too soon and accusing others from lying because you don’t like what you hear.
The fact is that you seem to be more sectarian that that guy as of right now.
Just ask the man not to rambling on about nonsense and stay on topic. Like I am asking you as well.
What about blender performance. How is performance. How is it? You can repeat slowly, just like edit mode in blender.
And I think I answered you already.
But if you insist I’ll insist.
You are right that in the situation of editing very dense poly meshes Edit Mode performance is worse than max, as long as you don’t use the Sculpt Mode, which is way better.
Now regarding other things… there is no problem with performance, in fact performance is very very good with big scenes if you use Blender as you should, so far no need for the viewport to automatically turn on bounding box mode.
Can it be improved? Sure, is it bad as you try to imply? not at all.
it’s tragically bad. Barely usable on heavy meshes on my laptop. I get 150 fps in edit mode on my max indie, 5 in blender. Wow. Just wow.
As I already said, bad performance in Edit Mode, good performance un Sculpt Mode, the rest of the things are not a problem.
I hope you don’t use your max indie to do any freelance work for studios with a project bigger than $100.000, that’s not allowed and you would be in trouble, I had to mention since you seem to use Indie.
Anyways, I won’t argue with you, Edit Mode is one thing (and the solution for this is under development), Sculpt Mode is a different thing, I hope you don’t have any problem in Sculpt Mode, but in the end if you are happy with Max, use max, I don’t think anyone wants to force anyone to change software, but if you want to learn a different software, learn to use that software, don’t try to use it as the previous one.
I use…. 3DS Max with 100000000000000 scripts and plugins propping it up
Ok.
Chers.
Sure, better to use blunder with performance 20 times lower than 25 years old mastodont 3ds max. Soooo great, sooo gooood, sooooo SLOW.
Let’s see. At least, max has plugin.
Houdini. Nope.
Maya. Nope.
That’s worse than the worst.
Why every single features in CG universe has to be included in 3DS?
looks great and with that pricetag its a no brainer 🙂
3dsmax is the drunk ugly girl nobody wants to take home. Occasionally there is a really desperate fellow but after they crash, he decides to make some more effort next time. Maybe learning some magic tricks…
Are you suggesting that Houdini is sexually attractive to you?
Completely consensually of course! 😀
That “drunk ugly girl” is getting the job done for me faster than having 10 TD’s come up with a working rig in Maya, not to mention I would drown like the real life Houdini should I use the software after his name to meet that deadline.
Yes Houdini is great even though Maya still sucks for me, but damn, Max hasn’t really been updated tools wise in many areas from the 90’s (rigs, animation, cloth to name a few) and it still kicks ass in many of those same areas.
Imagine what we can do if it was given a good makeover or a bit more serious attention.
I totally share your opinion and yes Max is still ahead in a lot of areas. I used max for 10 years and I still use it for some tasks. But the makeover or serious attention is something that will never happen and it was ADs shitty product policy, which gave me the final reason to switch.
And if it wasn’t for the strong user base and plugin development, max would be already EOL…
Amen to this. Max might not have seen the “sexiest” of updates the past years, but like Photoshop, what it does it does really well. After having worked as a Max-artist inside a Maya/Houdini company for two years, it was fascinating how much faster and simpler a Max-solution usually was.
I can see you have not gotten what you wanted. But, it doesn’t mean what there has been no progress.
http://cganimator.com/unofficial-3dsmax-whats-new/
Also max team is spending good chunk of resources for updating/modernizing core. Yes, it might not be sexy. But, it will pay off for long run. At least for cloth, BiFrost will come and it has one of best MPM solver from Jixie effects. http://www.jixiefx.com/
Multi-threaded? Awesome. 🙂 I was wondering who would be the first to create a cloth brush for 3ds max. Congrats PolyDesign3D it looks very nice, but is there no movie? I am not able to find one. Which is unfortunate, because from screenshots alone its hard to guess whats going on and how the tool works.
https://www.youtube.com/watch?v=7kszzf46lIU
Thank you. It looks very promising. Hopefully the tool will be expanded on because there is a lot of potential for further improvements to make it more useful in actual production.
– Per vertex properties (with constraints)
– Inflate, deflate
– Collision objects
– Gravity
Great tool!
My first thought when watching the vid was that I’d love to have this working within the EditMesh/EditPoly modifier instead of the base mesh. Some sort of vertex color based blending with the original would be nice to have, too, in case it needs some tweaking after the painting.
Also, painting directly to morph targets would be nice. Sure you can do the morph targets manually but having this right in the tool would be a time saver. Basically, anything that helps with flexibility when your client asks for small changes or the workflow requires it.
Still, great looking tool, congrats!
To the developer,
Is it possible for you to create this as a full cloth sim to compete or be better than the native cloth modifier in Max?