ZBrush 2021 out now with new cloth dynamics
Updated Pixologic has announced that ZBrush 2021 is out now. The most eye-catching feature is the addition of dynamics, including cloth dynamics as well as several cloth brushes that can be used to interactively add wrinkles and other details.
Dynamics have been extended to other areas too, the video shows FiberMesh being used with dynamics, and the new “Unweld all” with dynamics” feature for a sort of disintegration effect. The release will also gain real-time micropoly support and presets, and these too can be combined with cloth dynamics simulations.
Also shown are improvements to Nanomesh and Zmodeller, plus a new dynamic thickness option for shelling geometry and speed improvements.
As always, the update will be free of charge to registered ZBrush users. Watch a full presentation on YouTube and find out more on Pixologic’s website.
Someone has been looking at Pablo’s work 🙂
Having said that, the ZB preview looks good.
There was cloth brush in cinema4d long before blender version
Good to know ty!
C4D’s cloth brush is just 3rd party extension (python script).
Btw. 3DCoat had cloth brush much earlier than C4D’s fake cloth brush script 😉
and there is also these deformer tricks using relaxing deformer in c4d but its not simulation. Nice trick but nothing special. But these deformer things were inspired by blender’s cloth brush. But 3D-Coat was first one i know with cloth brush and simulation
Pixologic has been working on this since 2011,
at least I had news of Pixologic developing physics and cloth brushes and simulation that year,
so no, this is not related to Blender,
what I don’t know is why took them so long to release it
Yup. And 3D-coat had first cloth brush with simulation.
they just like to release completed featires. It was the same with dynamic topology, released 3 months after mudbox. They are just good guys with lots of pressure on their heads:3
OMG.. some random visitors always are addicted to put “Blender” in anything!
Maybe on future the administrators will need to change the website CGPress name to CGCostless!
🙂 do a cgpress search on my name, hardly random visitor… But that aside, the timing of ZB\Blender physics modeling was too close not to mention. Competition is not a bad thing. In the end use what you prefer.
Blender is not a costless software. Nothing is. Do you believe developers eat the air? Huh? It costs serious money to develop, probably more than, say 3DS Max, and for sure more than ZBrush – the business model is just different. Richer donate, poorer use. Simple as that. Don’t offend people who support this software.
OK, thanks for the poorer explanation. I hope that poorer, who you mentioned, stop to insist to make everybody use this poorer thing.
Cheers.
Why not?
Freedom of speech should prevail, if you don’t like what someone says, ignore the message, they are not speaking to you in your ear, they are freely writing here and you are free to ignore the message.
I also think Blender may have been something in relation to this release, specially if was something that was under development so much time ago, but there is nothing wrong with that, competition is good and will of improvement is also very good, so it does not matter too much.
Personally I don’t care if the reason was Blender of some old development that now arises as mature, that ZBrush has this kind of tool is great for ZBrush users and that’s what matters 🙂
Does that logic then not also apply to yourself? Instead you comment on other people all the time. At least hold yourself to the same standard as you preach. Or argue on merits instead. Freedom of speech… :rolleyes:
In term of these feature discussions, All development is influencing each other and teams might develop similar features independently of each other. Blender gets inspired by other software all the time as well. Nothing new here. Instead, it strange that the Blender community seems to have such issues with the expansion of techniques. I thought you guys where all about open source, sharing is caring, etc. Instead, like never before, development is being heckled.
Oh yes of course, but I’m not asking him to shut up, he can ignore the message or enter in a discussion, but what’s the point of just complaining about other people participating?
If he wants to keep complaining go ahead, it’s inside freedom of speech, I just think it’s better to provide something useful, but he ca say whatever he wants 🙂
But I’ll question the point of trying others to shut up, I don’t want him to shut up, but to reason why should someone to shut up 🙂
I missed that point earlier:
I don’t understand this, what do you mean with “the development is being heckled”?
BTW when you refer to Blender community you are referring as if all people inside the Blender community is the same person with the same behaviour and the same way of thinking, it’s the same as if I assume that all people in your country are exactly the same 🙂
But you can go to devtalk and find different arguments with different points of view, ideas and ways of thinking, so my recommendation is to avoid thinking about Blender users as a single person with a single mind, that’s not the case XD (as it’s not the case with Zbrush or Autodesk users either)
“CGCostless” hahahahahaaaa 😀
Well actually it is the richer who insist more, since they see the point in changing the way software is developed to follow the needs of users and not the profit of stakeholders. Given that argument, from the end user perspective, this is not the “poorer thing”, actually a “richer thing”, because the community has much greater impact on the software development process. Moreover, it’s not only about Blender vs AD, it is more about software as a service paradigm. I remember times when Maya costed 65000$ and the ad with that price tag boasted that they rented Silicon Graphics station for all who ordered Windows NT version, while it was being finalized. This was the level of accessibility roughly 20 years ago. Now, we have Blender that in a month makes more progress than any AD product in several years. The math is simple here. The arguments are simple here. I understand you prefer you weapon of choice, whatever it is, but well I guess you must learn to ignore comments favoring Blender. People are happy CG tools are finally accessible to everyone on a pro level.
That’s great! Hope they will finally ship the UV editor promised like 3 years ago.
Just use rizom UV…
There is now a longer presentation available.
Looks like a lot of fun!
https://www.youtube.com/watch?v=UvoDjXYfPSk
As tradition goes, a thread without Max mentioned is not a thread at all, therefore we must have a say on 3dsmax and Autodesk:
I think it is very suiting in this case to mention about the lack of 3ds max developments when it comes to cloth dynamics, since the year of our lord 2001.
*Disclaimer, no I don’t want to join the beta to see what may or may not be coming.
3dsmax has cloth brushes as well! Check out polycloth plugin for 3dsmax. https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polycloth