Software > 3DS Max > Plugin News
BonesPro 4.71
Apr 30, 2015 by CGP Staff
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New features in the latest version of 3d-io’s skinning and mesh deformation plugin include:
- Added support for Max 2016.
- The mirror tool now fully supports dual-quaterion blend weights and mirrors them together with the other vertex data.
- Improved accuracy for spline based deformations. This also fixes the problem where bent meshes lost volume at some rotation angles.
- Spline deformations now work more accurately and update the deformation instantly in combination with other deformers below BonesPro on the stack.
- Performance of the BonesPro MAXScript interface has been improved for various calls. This includes a fix where execution could become extremely slow in rare cases.
- The BonesPro C++ Interface has been extended with support for dual-quaternion weights.