New features in the latest version of 3d-io’s skinning and mesh deformation plugin include:
- Added support for Max 2016.
- The mirror tool now fully supports dual-quaterion blend weights
and mirrors them together with the other vertex data. - Improved accuracy for spline based deformations. This also fixes
the problem where bent meshes lost volume at some rotation angles. - Spline deformations now work more accurately and update the
deformation instantly in combination with other deformers below
BonesPro on the stack. - Performance of the BonesPro MAXScript interface has been improved
for various calls. This includes a fix where execution could become
extremely slow in rare cases. - The BonesPro C++ Interface has been extended with support for
dual-quaternion weights.
Plus bug fixes. More information on BonesPro’s website.









