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BonesPro 4.72 new features video
May 15, 2015 by CGP Staff
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3d-io has made available a video showing the new features introduced in the latest version of their skinning and mesh deformation plugin. Watch it on YouTube. Also of note, the company has just released compatibility updates for Autodesk 2016 software for all their plugins, and added some new features to BonesPro and Flatiron. Read on for more.
BonesPro 4.72.00
BonesPro 4.72.00
- Added support for 3DS Max 2016.
- Added adjustable influences for ParaBones and MetaBones. Weights can be adjusted via vertex painting and new MAXScript functions.
- Increased accuracy for spline bone interpolation and improved performance when attaching splines.
- Improved accuracy for spline based deformations. This also fixes the problem where bent meshes lost volume at some rotation angles.
- Spline deformations now work more accurately and update the deformation instantly in combination with other deformers below BonesPro on the stack.
- The mirror tool now fully supports dual-quaternion blend weights and mirrors them together with the other vertex data.
- Performance of the BonesPro MAXScript interface has been improved for various calls. This includes a fix where execution could become extremely slow in rare cases.
- The BonesPro C++ Interface has been extended with support for dual-quaternion weights. It also received a bug fix for cases where requested data wasn’t returned correctly. These changes also affected the layout of the bonespro.h include file and existing clients need minor adjustments to work with this version of BonesPro. Please check the documentation for the interface in the manual for details.
- Performance of the BonesPro C++ interface has been improved for various calls.
- Plus other bug fixes.
- Added support for 3DS Max 2016.
- Improved handling of unwrapped objects when they get copied. Flatiron now tries to automatically provide copies of created unwrap groups for copied objects. This allows copies to baked instantly after copying without having to unwrap them separately.
- Materials and Textures created by Flatiron now receive names to make their use in the material editor more convenient.
- Flatiron Modifier is no longer visible in Add Modifier ui to avoid accidental adding.
- Various minor fixes to improve unwrap results of objects with problematic mesh topology.
- Added MAXScript function to list all objects in an unwrap group.
- Added MAXScript function to rename an unwrap group.
- Plus other bug fixes.
Source: 3d-io