CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software 3DS Max Plugin News

Burn!

by CGP Staff
March 31, 2014
Reading Time: 1 min read
12

Sitni Sati has finally released FumeFX, a plugin for Max that simulates fire and smoke effects and their interaction with scene objects. FumeFX provides extensive support for Particle Flow and Thinking Particles as well as advanced scripting capabilities via Maxscript. Detailed information can be found at Afterworks.com, along with a few sample videos.

RELATED POSTS

AnimRef provided in-viewport image sequence playback for 3ds Max

Free Material Assets Browser for 3ds Max

Ephere has released version 9 of Ornatrix grooming software for 3ds Max

ShareTweet

CGP Staff

Related Posts

AnimRef provided in-viewport image sequence playback for 3ds Max
3DS Max

AnimRef provided in-viewport image sequence playback for 3ds Max

September 4, 2025
Free Material Assets Browser for 3ds Max
3DS Max

Free Material Assets Browser for 3ds Max

September 4, 2025
Ephere has released version 9 of Ornatrix grooming software for 3ds Max
3DS Max

Ephere has released version 9 of Ornatrix grooming software for 3ds Max

September 4, 2025
Free Multiple Sections 3ds Max plugin introduced for creating 2D cross-sections
Plugin News

Free Multiple Sections 3ds Max plugin introduced for creating 2D cross-sections

September 4, 2025
Sitni Sati has introduces NodeWorks Ocean for FumeFX 7 in 3ds Max
3DS Max

Sitni Sati has introduces NodeWorks Ocean for FumeFX 7 in 3ds Max

September 4, 2025
RailClone 7 released with spline operations and new libraries
3DS Max

RailClone 7 released with spline operations and new libraries

June 5, 2025
Next Post

The TAB Kids

Happy Holidays!

12 Comments
Oldest
Newest
Inline Feedbacks
View all comments
3dmonkey
18 years ago

don’t buy it yet! TurboSquid is NOT READY.

Anonymous
18 years ago

It is now.

John O'Connell
18 years ago

I bought it on friday – Kresimir is dealing with license requests himself, the downloads are via the sitni sati site and it’s all up and going. The demo version is scheduled to be out in January. Scenes made with the demo version apparently won’t be able to be loaded in the full version. He also mentioned that they’re working on a way to make their licenses exportable.

Cheers!

ES
18 years ago

I don’t quite understand why the website (simulation page) specifies the render quality/time based on cell, spacing, I think the cell, Count is really what you want here. Spacing is relevant to the grid size, the units for which are not mentioned ( could be in either local, global, camera or in any other space), so its quite ambiguous…

John O'Connell
18 years ago

Admittedly I have to wait until I get back into work for my license since I don’t want to lock it to my home machine but I’m going to presume that it’s quite like segment controls on any max primitive – you take the initial grid and divide it up using spacing to determine how far apart each cell is – it effectively is cell count just using spacing as the method of determining size – say for example you have a scene with a large fume and a small fume in it but you want the two effects to be the same type of smoke you’d probably need the cell size to be the same to ensure the same look or level of detail in the end results – trying to work out cell count could be a pain in the ass especially if you’re using object emitters that don’t have a box shaped boundary. Cell spacing would be way handier in this regard in my opinion.

ES
18 years ago

Figuring out the cell count is quite simple. Once you compute the bounds of the Objects, i.e. the bounding-box, you can easily discretize that space (with even spacing in this case) using nx*ny*nz cells. Of course, you could say that using a bounding box (how about a bounding sphere?) is most inefficient in some cases (quite often actually), well that is where non-uniform spacing or adaptive methods come in for grid-based simulations, which isn’t applicable here.

Anyway, the cell count should always come first as that pretty much determines your sim times. The spacing by itself does not really mean anything (esp. without any units).

ES
18 years ago

>>Figuring out the cell count is quite simple.
Sorry, I should have omitted that bit because later on I am speaking of something different 🙂 .

yawn
18 years ago

LACKLUSTER … A over tweeled afterburn .. to pricey ..

Anonymous
18 years ago

On the simulation page it is irrelevant how many voxels there are. What matters is a relation between spacing (which relates to voxel count), simulation time, and rendering output.

John O'Connell
18 years ago

Overpriced afterburn?

Aside from custom in house tools there was nothing like afterburn around for years – it was always better than pyrocluster (didnt try pyro 3 admittedly) and for the price was amazing value considering what it was used for. One of the things that let down afterburn was the movement which itself had to be controlled by an underlying particle system – max never had any kind of fluid effects so now it’s got that area covered too. I’m going to recoup the cost of fume on the first job I use it on because there’s NOTHING else that can do this in max. Afterburn and fume are very specialist admittedly, you’d want to have a very good reason to buy them but if you’re doing effects stuff they’re going to make your life much much easier.

Brandon Davis
18 years ago

This is pretty impressive, though there will always be a need for a tool like Afterburn.

Anonymous
18 years ago

I’m very impressed with it so far.

Render times are fine – simulation times can get lengthy if you want large areas covered, but I’m just scratching the surface of it.

Like Brandon says, Afterburn has it’s place – I could see Afterburn or fog being used to bulk out areas, and using FumeFX on specific areas.

I’ve never used Maya’s fluids – how do they compare?

Cheers

Steve

Recommended Stories

Autodesk Project Centaur and Cumulus

May 6, 2014

3DTin – browser-based 3D modeling

March 31, 2014

Max 7.5 for Subscription Members

June 8, 2014

Popular Stories

  • Feed Me Light’s 2017 showreel

    Feed Me Light’s 2017 showreel

    0 shares
    Share 0 Tweet 0
  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • ForestPack 9.3 available now with animated ivy
  • Rise’s VFX reel for “Together”
  • TyFlow for Archviz
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz