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Home Resources Programming and Development
Cataclysm, real-time fluids for UE4

Cataclysm, real-time fluids for UE4

by Paul Roberts
August 8, 2016
Reading Time: 1 min read
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NVIDIA has shared Cataclysm, an R & D project to develop fluid systems capable of handling the scale required to flood a city for real-time applications – in this case Unreal Engine 4. The solver can simulate up to two million liquid particles in real time and achieves this using a custom FLIP based GPU solver in combination with with UE4’s GPU Particles with Distance Field Collisions. Read more about the technology and get access to the code on NVIDIA’s developer site.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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