3D Illustration and Environment Modelling Workflows
Software used: 3DS Max, Forest Pack, RailClone
Subjects: Fusion, Scattering
Type: Multi-series, Paid
Gnomon Workshop has released a new training set by Toni Bratincevic, a Senior Environment Modeler at Blizzard Entertainment. During the five hours of video training, he explains the creation process for his latest personal project in 3DS Max, including how to organize 3D environments for efficient scene management and rendering, how to build materials and material libraries, how to model procedurally using Max’s native tools and RailClone, how to scatter environmental elements using ForestPack, basic colour correction and post-production in Fusion and more. Find out more on the Gnomon Workshop site (available as part of a Gnomon Workshop subscription).