MaxScript License Protection how-to’s
Jan 02, 2009 by Richard Annema
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Software used: 3DS Max
Subjects: Maxscript
Stig Atle Steffensen has written a tutorial on creating a license-protection setup for MaxScripts in three parts; Getting ‘hardware lock’ (later software lock) information, using that information to create a license file and finally having your script use that license file for operations.
Editor’s note: there’s also two great threads at CGTalk on maxscript protection, including discussion on the pros and cons from both a technical and an ethic viewpoint;
How to make a maxscript trial?
Security of encrypted scripts