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Chaos Group previews real-time ray tracing
Chaos Group has released a video demonstrating a new real-time ray tracing technology in developed name Project Lavina. The technology uses the dedicated RT Core in NVIDIA’s Turing-based Quadro RTX GPUs to produce “photorealistic real-time ray tracing. The forest demo shown in the video contains over 300 billion triangles rendered in HD at 24-30 frames per second. It was rendered on a Lenovo ThinkStation P920 workstation with a single Quadro RTX 6000 GPU (which at retail cost just over $6,000).
Project Lavina is named after the Bulgarian word for an avalanche. The demo video uses a 3D scene exported from a V-Ray-enabled application directly in Lavina. Unlike a traditional game engine which requires assets to be rebuilt and specially optimized, Lavina promises to simplify the process by providing direct compatibility and translation of V-Ray assets. Upon loading the scene, the user is able to explore an environment as they would in a game engine, but with physically accurate lighting, reflections and global illumination.
This is Chaos Group’s second recent foray into real-time. They recently released a beta of V-Ray for Unreal, adding the ability to create offline renders in the popular games engine.
We’ll share more information as it becomes available, meanwhile, you can watch the Lavina demo video on YouTube and read more on Chaos Group’s blog.